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[C&C] Holy Smokes ... I'm REALLY Impressed!
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<blockquote data-quote="Philotomy Jurament" data-source="post: 3454783" data-attributes="member: 20854"><p>C&C is an OGL system that aims for an old-school feel and high degree of compatibility with older versions of D&D. It's strongly class-based. It uses "high AC is good" like 3E. It handles skill and feat-like actions with the "SIEGE engine," which is an ability-check based mechanic that is very coarse-grained. That is, it takes a broad approach to covering such activities; rather than a character buying a bunch of skills or abilities, you define a broad, ability-based range of stuff you're good at. Like "my Fighter is good at Str, Wis, and Cha stuff." That's on top of the natural ability you get from stat bonuses.</p><p></p><p>C&C is very compatible with older versions of D&D. You can use AD&D adventures, monsters, etc with trivial conversion (basically converting the AC by subtracting it from 20 to find the C&C AC). You can do such conversion on the fly. Since it's also related to d20, you can convert 3E stuff, too, but it isn't quite as straightforward.</p><p></p><p>Many C&C DMs claim that adding house-rules and subsystems to C&C is very easy. C&C is kind of like a "modern OD&D" in that sense: DMs tend to tweak it a lot to suit their taste, and C&C games can vary widely in their rules from DM to DM.</p><p></p><p>Check out the <a href="http://www.trolllord.com/newsite/" target="_blank">Troll Lord site</a> for more info (including LOTS of opinions).</p></blockquote><p></p>
[QUOTE="Philotomy Jurament, post: 3454783, member: 20854"] C&C is an OGL system that aims for an old-school feel and high degree of compatibility with older versions of D&D. It's strongly class-based. It uses "high AC is good" like 3E. It handles skill and feat-like actions with the "SIEGE engine," which is an ability-check based mechanic that is very coarse-grained. That is, it takes a broad approach to covering such activities; rather than a character buying a bunch of skills or abilities, you define a broad, ability-based range of stuff you're good at. Like "my Fighter is good at Str, Wis, and Cha stuff." That's on top of the natural ability you get from stat bonuses. C&C is very compatible with older versions of D&D. You can use AD&D adventures, monsters, etc with trivial conversion (basically converting the AC by subtracting it from 20 to find the C&C AC). You can do such conversion on the fly. Since it's also related to d20, you can convert 3E stuff, too, but it isn't quite as straightforward. Many C&C DMs claim that adding house-rules and subsystems to C&C is very easy. C&C is kind of like a "modern OD&D" in that sense: DMs tend to tweak it a lot to suit their taste, and C&C games can vary widely in their rules from DM to DM. Check out the [url=http://www.trolllord.com/newsite/]Troll Lord site[/url] for more info (including LOTS of opinions). [/QUOTE]
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