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C&C house rules -- what are yours?
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<blockquote data-quote="jstater" data-source="post: 2098431" data-attributes="member: 14359"><p>I use 3.5 races & classes (including several from Arcana Unearthed and many of Shadowfoot's classes from the WotC message boards) converted to work with the C&C SIEGE system</p><p></p><p>Spellcasters make an attribute check to cast spells (CL = spell level). They get three free failures. The fourth makes them fatigued, the fifth exhausted, and the sixth unconscious. They are limited to a total number of spells per day equal to the highest spell level x4.</p><p></p><p>I still use feats, but I converted them to work with C&C's SIEGE system and combat system.</p><p></p><p>I use a Combat Proficiency system I found online that bases attack damage on your characters combat proficiency rather than his type of weapon. It's worked well so far.</p><p></p><p>I kept prestige classes because I like the variety.</p><p></p><p>I kept the 3.5 initiative system even though I prefer C&C's. I did this because I converted the game midstream, and one player had an unfettered/rogue with Improved Initiative and a high Dex. Since my purpose was to streamline my prep time and quicken game time, and not to screw the players, I opted to keep the old system.</p><p></p><p>Finally, I'm letting the players choose an additional prime at 10th level.</p></blockquote><p></p>
[QUOTE="jstater, post: 2098431, member: 14359"] I use 3.5 races & classes (including several from Arcana Unearthed and many of Shadowfoot's classes from the WotC message boards) converted to work with the C&C SIEGE system Spellcasters make an attribute check to cast spells (CL = spell level). They get three free failures. The fourth makes them fatigued, the fifth exhausted, and the sixth unconscious. They are limited to a total number of spells per day equal to the highest spell level x4. I still use feats, but I converted them to work with C&C's SIEGE system and combat system. I use a Combat Proficiency system I found online that bases attack damage on your characters combat proficiency rather than his type of weapon. It's worked well so far. I kept prestige classes because I like the variety. I kept the 3.5 initiative system even though I prefer C&C's. I did this because I converted the game midstream, and one player had an unfettered/rogue with Improved Initiative and a high Dex. Since my purpose was to streamline my prep time and quicken game time, and not to screw the players, I opted to keep the old system. Finally, I'm letting the players choose an additional prime at 10th level. [/QUOTE]
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