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General Tabletop Discussion
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C&C house rules -- what are yours?
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<blockquote data-quote="Akrasia" data-source="post: 2153096" data-attributes="member: 23012"><p>Yes, but C&C is<em> deliberately designed </em> to encourage and facilitate the use of house rules. It was deigned in a 'modular' manner -- altering one aspect of the system will <em>not</em> 'unbalance' the game as a whole. In contrast, altering some feature of 3e D&D (e.g. removing AoOs) can have all kinds of unforeseen consequences for the game as a whole.</p><p></p><p>Anyway, even if most good GMs modify the games they play, I don't understand why you have a problem with people who play C&C sharing their house rules with each other. If this topic does not interet you, there is no need for you to read this thread.</p><p></p><p></p><p></p><p>Saving throws are not distinct from ability scores -- rather saving throws <em>just are </em> 'ability score' checks. </p><p></p><p>Anyway, having played both 3e and C&C extensively, I can assure you that C&C is a vastly faster and simpler system. Here it is in a nutshell.</p><p></p><p>For resolving <em>any</em> task (combat, skill, or saving throw): roll d20, add modifiers, try to beat the relevant targent number (TN). </p><p></p><p>In combat: roll d20, add modifiers (class level modifier, +/- ability score modifier, +/- miscellaneous modifiers, e.g. magical bonuses or disease penalties), try to beat target number (enemy's armour class). </p><p></p><p><u>All other tasks <em>and</em> saving throws</u> are determined by the relevant attribute (i.e. a task/saving throw is 'strength' related, 'dexterity' related, etc.). </p><p></p><p>So for<em> all </em> noncombat tasks and saving throws: roll d20, add modifiers (+6 if the attribute in question is a 'prime', +/- relevant attribute modifier, + level if the task in question is a class-related one or you are rolling for a <em>saving throw</em>). The PC must beat the target number (18 +/- relevant modifiers, + enemy's level if appropriate) in order to succeed. For all noncombat rolls, assume that you add your prime if the roll concerns a prime attribute.</p><p></p><p>If you are actually curious about the game (its feel and mechanics) here is my review:</p><p></p><p><a href="http://www.enworld.org/reviews.php?do=review&reviewid=2082201" target="_blank">http://www.enworld.org/reviews.php?do=review&reviewid=2082201</a></p></blockquote><p></p>
[QUOTE="Akrasia, post: 2153096, member: 23012"] Yes, but C&C is[I] deliberately designed [/I] to encourage and facilitate the use of house rules. It was deigned in a 'modular' manner -- altering one aspect of the system will [I]not[/I] 'unbalance' the game as a whole. In contrast, altering some feature of 3e D&D (e.g. removing AoOs) can have all kinds of unforeseen consequences for the game as a whole. Anyway, even if most good GMs modify the games they play, I don't understand why you have a problem with people who play C&C sharing their house rules with each other. If this topic does not interet you, there is no need for you to read this thread. Saving throws are not distinct from ability scores -- rather saving throws [I]just are [/I] 'ability score' checks. Anyway, having played both 3e and C&C extensively, I can assure you that C&C is a vastly faster and simpler system. Here it is in a nutshell. For resolving [I]any[/I] task (combat, skill, or saving throw): roll d20, add modifiers, try to beat the relevant targent number (TN). In combat: roll d20, add modifiers (class level modifier, +/- ability score modifier, +/- miscellaneous modifiers, e.g. magical bonuses or disease penalties), try to beat target number (enemy's armour class). [U]All other tasks [I]and[/I] saving throws[/U] are determined by the relevant attribute (i.e. a task/saving throw is 'strength' related, 'dexterity' related, etc.). So for[I] all [/I] noncombat tasks and saving throws: roll d20, add modifiers (+6 if the attribute in question is a 'prime', +/- relevant attribute modifier, + level if the task in question is a class-related one or you are rolling for a [I]saving throw[/I]). The PC must beat the target number (18 +/- relevant modifiers, + enemy's level if appropriate) in order to succeed. For all noncombat rolls, assume that you add your prime if the roll concerns a prime attribute. If you are actually curious about the game (its feel and mechanics) here is my review: [url]http://www.enworld.org/reviews.php?do=review&reviewid=2082201[/url] [/QUOTE]
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