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C&C is not just for old school gaming!
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<blockquote data-quote="Dragonhelm" data-source="post: 3512600" data-attributes="member: 3867"><p>I have to say that I really enjoy the C&C system for a number of reasons. Simple mechanics, hearkens back to the days of AD&D, and so on and so forth. We've heard them all before.</p><p></p><p>C&C is adaptable to any D&D system. This is one of the main selling points of C&C, yet I feel that despite this being said, it's always equated to adapting AD&D. While I applaud that, it seems to me that C&C is useful enough that it need not be just for old school gaming. </p><p></p><p>I feel like we're missing some of C&C's potential. Yes, it's a wonderful system for old school gaming, but why can't it also be a wonderful system for new school gaming? After all, we see several threads where someone is asking how to simplify d20, or how someone is looking for a rules-light alternative. Well, C&C's a good option. </p><p></p><p>Let's take it a step beyond and look at settings. Many people talk about using C&C for old school settings. Why, though, would you limit C&C to just the old school settings? Why not use C&C for an Eberron game, or maybe Spelljammer. What about Kalamar or Dragonstar?</p><p></p><p>Point is, I think the focus on old school gaming with C&C doesn't really represent the entirety of the system. At its heart, it is an old school system with a rules-light d20 type of mechanic. Yet it's the best of all editions. So why not use it with the materials from all editions of the game? </p><p></p><p>I'd like to hear more thoughts about this issue, and how C&C could be promoted not only as an old school system, but a rules-light new school system. </p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3512600, member: 3867"] I have to say that I really enjoy the C&C system for a number of reasons. Simple mechanics, hearkens back to the days of AD&D, and so on and so forth. We've heard them all before. C&C is adaptable to any D&D system. This is one of the main selling points of C&C, yet I feel that despite this being said, it's always equated to adapting AD&D. While I applaud that, it seems to me that C&C is useful enough that it need not be just for old school gaming. I feel like we're missing some of C&C's potential. Yes, it's a wonderful system for old school gaming, but why can't it also be a wonderful system for new school gaming? After all, we see several threads where someone is asking how to simplify d20, or how someone is looking for a rules-light alternative. Well, C&C's a good option. Let's take it a step beyond and look at settings. Many people talk about using C&C for old school settings. Why, though, would you limit C&C to just the old school settings? Why not use C&C for an Eberron game, or maybe Spelljammer. What about Kalamar or Dragonstar? Point is, I think the focus on old school gaming with C&C doesn't really represent the entirety of the system. At its heart, it is an old school system with a rules-light d20 type of mechanic. Yet it's the best of all editions. So why not use it with the materials from all editions of the game? I'd like to hear more thoughts about this issue, and how C&C could be promoted not only as an old school system, but a rules-light new school system. Thanks! [/QUOTE]
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