Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
C&C is not just for old school gaming!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 3515736" data-attributes="member: 43283"><p>I'd also agree with this statement. Me, I'm a huge fan of C&C. I already have AD&D and the RC if I just want an "old school" game. But most of the people championing C&C seem to be _really_ into playing the old stuff, and that's about it. Poking around the Troll Lord forums, it's all about old stuff too.</p><p></p><p>Of course whenever I see someone wondering about how well C&C would do with something like Eberron or Ptolus, I always see a pile of people talking about how you really have to use 3.5 to run the settings, because they're "designed" with 3.5 in mind. Which makes about as much sense to me as saying that you can't really run a horror game using d20, because d20 was designed with dungeon crawls in mind.</p><p></p><p>The single biggest thing I think that makes people dismiss C&C as being nothing more than "old school" with a new facelift, is the individualized XP tracks for the classes. I personally don't happen to like how every single class in D&D uses one XP track, because I don't think it's really balanced. But that's my opinion, and is no more wrong than saying I like the color blue. The second killer of C&C as being anything more than a game people like to dismiss as being good for nothing other than nostalgia, is the lack of a class building system. While Buy the Numbers works for me to solve that particular itch, it does mean some extra work.</p><p></p><p>The fact that people have to put in work to make new classes, that C&C isn't using a single XP track like D&D does, and that all of its products (and a majority of its fans) are focused on old style fantasy gaming, is pretty much what's going to keep it from reaching it's full potential for all except a relative handful of people.</p><p></p><p>And those folks (like me) that are using it for stuff other than old-school? We're around, we just don't bother saying much. People that don't like C&C aren't interested in hearing what we've done with it, and the C&C fans seem to be focused more on looking back than forward. Sure, C&C is worth a heck of a lot more than just "old school" gaming. I don't see much point in trying to change people's mind though. Despite the fact that I've never run a 3.x game, and don't ever plan on doing so (unless it were the d20 Lone Wolf game), I own a number of things for D&D/d20 and I'm quite pleased with 'em. So I'll just enjoy watching folks do all the heavy lifting of rules balancing and arguments, and then take what's built and strip it down like an auto at the chop-shop. </p><p></p><p>Seems like a win-win situation to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3515736, member: 43283"] I'd also agree with this statement. Me, I'm a huge fan of C&C. I already have AD&D and the RC if I just want an "old school" game. But most of the people championing C&C seem to be _really_ into playing the old stuff, and that's about it. Poking around the Troll Lord forums, it's all about old stuff too. Of course whenever I see someone wondering about how well C&C would do with something like Eberron or Ptolus, I always see a pile of people talking about how you really have to use 3.5 to run the settings, because they're "designed" with 3.5 in mind. Which makes about as much sense to me as saying that you can't really run a horror game using d20, because d20 was designed with dungeon crawls in mind. The single biggest thing I think that makes people dismiss C&C as being nothing more than "old school" with a new facelift, is the individualized XP tracks for the classes. I personally don't happen to like how every single class in D&D uses one XP track, because I don't think it's really balanced. But that's my opinion, and is no more wrong than saying I like the color blue. The second killer of C&C as being anything more than a game people like to dismiss as being good for nothing other than nostalgia, is the lack of a class building system. While Buy the Numbers works for me to solve that particular itch, it does mean some extra work. The fact that people have to put in work to make new classes, that C&C isn't using a single XP track like D&D does, and that all of its products (and a majority of its fans) are focused on old style fantasy gaming, is pretty much what's going to keep it from reaching it's full potential for all except a relative handful of people. And those folks (like me) that are using it for stuff other than old-school? We're around, we just don't bother saying much. People that don't like C&C aren't interested in hearing what we've done with it, and the C&C fans seem to be focused more on looking back than forward. Sure, C&C is worth a heck of a lot more than just "old school" gaming. I don't see much point in trying to change people's mind though. Despite the fact that I've never run a 3.x game, and don't ever plan on doing so (unless it were the d20 Lone Wolf game), I own a number of things for D&D/d20 and I'm quite pleased with 'em. So I'll just enjoy watching folks do all the heavy lifting of rules balancing and arguments, and then take what's built and strip it down like an auto at the chop-shop. Seems like a win-win situation to me. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
C&C is not just for old school gaming!
Top