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C&C - My "Battlemat" rules
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<blockquote data-quote="scadgrad" data-source="post: 2443965" data-attributes="member: 766"><p>I thought I'd post comments here rather than over at the other forum. </p><p></p><p>I think those look fun and should satisfy your particular group of PCs. I still think that they will rue the day they face a significantly higher level Wizard or Cleric who has any sort of "meat shield" though. While it's true that Wizard's are relatively weak at 1st-3rd level, they do have "auto-kill" ability starting at low levels thanks to Sleep and Color Spray. Enemy clerics are extremely dangerous at every level.</p><p></p><p>Let's just call that a difference in style though.</p><p></p><p>The one rule that you have that I fundamentally disagree with is maneuvering to the rear of an opponent who you are currently engaged with. I only allow this if the person doing it is Dex PRIME <strong>and</strong> if the enemy is already engaged (i.e. engaged by another PC for example). PCs who complain that they should be able to do this because they can do it in D20 are mistaken. D20 RAW does not have facing rules and so you only get your bonus if you've got a buddy positioned in such a way that the enemy is seriously disadvantaged (i.e. flanked). Furthermore, the combat round in d20 is nearly half that of C&C and is very nearly a blow-by-blow affair. It just seems wonky to me that Bob the 1st Lv Fighter, even if he is Dex Prime, would just "pull a fast one" and get behind his hapless opponent who would conveniently fail to turn and face clever Bob for, quite possibly, the entirety of a 10 second round. That might be fine in a Wuxia-type setting, but it doesn't work for me.</p><p></p><p>But hey, to each his own. If your players dig it, let it happen. It'll certainly suck once all the monsters start doing it too since most of them have P as prime. Just an observation and I may be reading your ruling incorrectly.</p><p></p><p>Additionally, I think you've a couple of rules in there that are already in RAW C&C or nearly so. Flanking and Rear bonuses are RAW, Cover rules are RAW or nearly so, High Ground is RAW except the AC bonus which I don't think is really a necessary complexity.</p><p></p><p>Again, I think they'll work fine and if your players like 'em you're set. I still have the sense that it's very easy to cast spells while in melee in Mythmere World. I sure hope your PCs aren't headed into Rappan Athuk or Tomb of Abysthor anytime soon.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="scadgrad, post: 2443965, member: 766"] I thought I'd post comments here rather than over at the other forum. I think those look fun and should satisfy your particular group of PCs. I still think that they will rue the day they face a significantly higher level Wizard or Cleric who has any sort of "meat shield" though. While it's true that Wizard's are relatively weak at 1st-3rd level, they do have "auto-kill" ability starting at low levels thanks to Sleep and Color Spray. Enemy clerics are extremely dangerous at every level. Let's just call that a difference in style though. The one rule that you have that I fundamentally disagree with is maneuvering to the rear of an opponent who you are currently engaged with. I only allow this if the person doing it is Dex PRIME [B]and[/B] if the enemy is already engaged (i.e. engaged by another PC for example). PCs who complain that they should be able to do this because they can do it in D20 are mistaken. D20 RAW does not have facing rules and so you only get your bonus if you've got a buddy positioned in such a way that the enemy is seriously disadvantaged (i.e. flanked). Furthermore, the combat round in d20 is nearly half that of C&C and is very nearly a blow-by-blow affair. It just seems wonky to me that Bob the 1st Lv Fighter, even if he is Dex Prime, would just "pull a fast one" and get behind his hapless opponent who would conveniently fail to turn and face clever Bob for, quite possibly, the entirety of a 10 second round. That might be fine in a Wuxia-type setting, but it doesn't work for me. But hey, to each his own. If your players dig it, let it happen. It'll certainly suck once all the monsters start doing it too since most of them have P as prime. Just an observation and I may be reading your ruling incorrectly. Additionally, I think you've a couple of rules in there that are already in RAW C&C or nearly so. Flanking and Rear bonuses are RAW, Cover rules are RAW or nearly so, High Ground is RAW except the AC bonus which I don't think is really a necessary complexity. Again, I think they'll work fine and if your players like 'em you're set. I still have the sense that it's very easy to cast spells while in melee in Mythmere World. I sure hope your PCs aren't headed into Rappan Athuk or Tomb of Abysthor anytime soon. :D [/QUOTE]
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