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C&C - My "Battlemat" rules
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<blockquote data-quote="Treebore" data-source="post: 2464081" data-attributes="member: 10177"><p>Sounds way to 3E ish to me. I think I would handle such maneuvering as opposed rolls with dex as prime. That way a high dex character would be likely to pull such things off, but still have a highly random chance even for non dex prime characters to succeed. It isn't as if you should see a lot of this kind of maneuvering anyway, unless you like movie/anime style combat. "Realistic" combat doesn't see much of this kind of maneuvering. Of course such complicated maneuvering in combat can be seen as a "sign" of the higher level fighters, such as what Achilles did in the Troy movie.</p><p></p><p>As for casting in combat, I treat spellcasting as an armed attack. Interupting is possible, but you would have to win initiative against the spellcaster and be within range of hitting with the weapon that is in hand, then hit their AC. Then I would allow the caster a save to maintain their concentration despite the painful injury they just recieved, assuming they were hit. Much like I did it back in 1E.</p><p></p><p>If I can't keep C&C relatively simple I may as well stay with 3E.</p><p></p><p>So I wouldn't use these house rules.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2464081, member: 10177"] Sounds way to 3E ish to me. I think I would handle such maneuvering as opposed rolls with dex as prime. That way a high dex character would be likely to pull such things off, but still have a highly random chance even for non dex prime characters to succeed. It isn't as if you should see a lot of this kind of maneuvering anyway, unless you like movie/anime style combat. "Realistic" combat doesn't see much of this kind of maneuvering. Of course such complicated maneuvering in combat can be seen as a "sign" of the higher level fighters, such as what Achilles did in the Troy movie. As for casting in combat, I treat spellcasting as an armed attack. Interupting is possible, but you would have to win initiative against the spellcaster and be within range of hitting with the weapon that is in hand, then hit their AC. Then I would allow the caster a save to maintain their concentration despite the painful injury they just recieved, assuming they were hit. Much like I did it back in 1E. If I can't keep C&C relatively simple I may as well stay with 3E. So I wouldn't use these house rules. [/QUOTE]
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