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[C&C] Not nostalgia - Different folkloric basis than 3E
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<blockquote data-quote="Treebore" data-source="post: 2035605" data-attributes="member: 10177"><p>There is one simple fact about 3E versus C&C, or any older system. The rules are simpler so that a DM is/was able to concentrate more on the story then on whether or not the mechanics/rules are being properly adhered to.</p><p></p><p>One thing people seems to forget when harping about how great 3E is, and how much better than it is than the "old" editions. 3E hasn't made the game better. The "game" is, and always has been, about having fun. I have always had fun, irregardless of whether it was OD&D, 1E, 2E, 3E, Palladium, Rolemaster, Star Trek, GURPS, Mechwarrior, Aftermath, Paranoia, Champions, Twilight 2000, Shadowrun, and so on.</p><p></p><p>So this idea that 3E is the "best" version ever is a bunch of hog wash. The only thing that has ever effected the fun of the game was the quality of the DM and players sitting at the table. The "maturity" of a game's play and story is still determined by the quality of the DM and the players sitting at the table.</p><p></p><p>The only thing "better" about 3E is its presentation of rules and how those rules can be easily understood through the D20 mechanic. So if your all about rules then 3E is the "best" version ever, of D&D. If your games are about fun and a certain type of story, mature, monty haul, low magic, medium magic, powergaming, whatever; then a good quality DM and (good quality) group of players can accomplish this with any rules set.</p><p></p><p>Don't blind yourself into believing 3E makes the game as good as it is. The players and DM make the game as good as it is, 3E is just as much of a tool for you to use for having fun as any other gaming product. Irregardless of the system or edition.</p><p></p><p></p><p>So C&C isn't about being a better rules set, it is about giving a simple set of rules mechanics to allow for a good quality DM, with his good group of players, to have fun with whatever type of stories they like, with an easy to remember rules system. Rather than sitting there "breaking" the flow of the game and story, to look up the 100's of rules or feats definitions.</p><p></p><p>So all you really need to decide is this. What is more important, rules to control every aspect of a game, or rules to guide a story for everyone to have fun playing out? Once you decide which is more important to you, choose your game system accordingly.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2035605, member: 10177"] There is one simple fact about 3E versus C&C, or any older system. The rules are simpler so that a DM is/was able to concentrate more on the story then on whether or not the mechanics/rules are being properly adhered to. One thing people seems to forget when harping about how great 3E is, and how much better than it is than the "old" editions. 3E hasn't made the game better. The "game" is, and always has been, about having fun. I have always had fun, irregardless of whether it was OD&D, 1E, 2E, 3E, Palladium, Rolemaster, Star Trek, GURPS, Mechwarrior, Aftermath, Paranoia, Champions, Twilight 2000, Shadowrun, and so on. So this idea that 3E is the "best" version ever is a bunch of hog wash. The only thing that has ever effected the fun of the game was the quality of the DM and players sitting at the table. The "maturity" of a game's play and story is still determined by the quality of the DM and the players sitting at the table. The only thing "better" about 3E is its presentation of rules and how those rules can be easily understood through the D20 mechanic. So if your all about rules then 3E is the "best" version ever, of D&D. If your games are about fun and a certain type of story, mature, monty haul, low magic, medium magic, powergaming, whatever; then a good quality DM and (good quality) group of players can accomplish this with any rules set. Don't blind yourself into believing 3E makes the game as good as it is. The players and DM make the game as good as it is, 3E is just as much of a tool for you to use for having fun as any other gaming product. Irregardless of the system or edition. So C&C isn't about being a better rules set, it is about giving a simple set of rules mechanics to allow for a good quality DM, with his good group of players, to have fun with whatever type of stories they like, with an easy to remember rules system. Rather than sitting there "breaking" the flow of the game and story, to look up the 100's of rules or feats definitions. So all you really need to decide is this. What is more important, rules to control every aspect of a game, or rules to guide a story for everyone to have fun playing out? Once you decide which is more important to you, choose your game system accordingly. [/QUOTE]
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