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[C&C] Not nostalgia - Different folkloric basis than 3E
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<blockquote data-quote="Treebore" data-source="post: 2037593" data-attributes="member: 10177"><p>Yeah, getting rid of number 4 above. Works for me. I hate how 3E has slowed down story events, because we "have" to varify every rule in every slightly or majorly new situation. By the time you get "back" to the story you need a refresher on what was happening before you took a "rules verification" break.</p><p></p><p>I cane to fully realize this when I started playinng the dreaded 2E again. Boy do we get a lot done in one six hour gaming session! So when I checked out C&C, I knew, despite its relatively minor flaws, that this was a nice new take on some old and basic rules. A simplicity that would allow me to DM a story, rather than adjudicate rules interpretations and permutations.</p><p></p><p>Granted there will be some of that in C&C, but I figure it will only be 1/100th of what I see in 3E.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2037593, member: 10177"] Yeah, getting rid of number 4 above. Works for me. I hate how 3E has slowed down story events, because we "have" to varify every rule in every slightly or majorly new situation. By the time you get "back" to the story you need a refresher on what was happening before you took a "rules verification" break. I cane to fully realize this when I started playinng the dreaded 2E again. Boy do we get a lot done in one six hour gaming session! So when I checked out C&C, I knew, despite its relatively minor flaws, that this was a nice new take on some old and basic rules. A simplicity that would allow me to DM a story, rather than adjudicate rules interpretations and permutations. Granted there will be some of that in C&C, but I figure it will only be 1/100th of what I see in 3E. [/QUOTE]
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[C&C] Not nostalgia - Different folkloric basis than 3E
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