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C&C: organizing 3e skills via the SIEGE system
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<blockquote data-quote="Treebore" data-source="post: 2203080" data-attributes="member: 10177"><p>The reason there are not skills in C&C as there are in 3E is that it is assumed that anyone can do most of the skills, especially skills (as they are classified in 3e) such as climb, jump, move silently, riding, etc...</p><p></p><p>IE the SIEGE engine is designed to allow any character to attempt anything a CK (DM) and player agree that a character can try. Based on your attributes, you'll be more or less likely to achieve/accomplish the task. So your natural ability will play a stronger part in your success at jumping, climbing, juggling, solving a riddle, tricking someone, convincing someone, etc....</p><p></p><p>Training can definitely have an effect on these kind of things as well. This training should only be allowed within the context of a specific class or set of classes. However, even this won't cover all things, so then a CK/DM can house rule some training rules to allow for others to learn and improve upon certain skills, if the CK is so inclined and the need is there for the style of their campaign.</p><p></p><p>The big thing about C&C is that it sets a simple base line on which you can run a game. You decide how much more complex it becomes by what rules you adopt as house rules to add to your particular game. From whatever other game you want to import them from, or from whatever inpiration hits you. TLG/C&C will never have complete books or other books with hundreds and thousands of other rules and ideas for you to add to your game, because they are already out there.</p><p></p><p>C&C is designed to easily alter rules from every version of D&D to use in C&C. From OD&D to 3E. Incluidng monsters. That is why the SIEGE engine was made to be so simple, and therefore versatile. You want simplicity, play C&C. You want it to be more complex? Add what you want from where you want to take it from. C&C gives you a basic gaming paltform. You build it into what you want from there. Or leave it as simple as it is. It is completely up to you.</p></blockquote><p></p>
[QUOTE="Treebore, post: 2203080, member: 10177"] The reason there are not skills in C&C as there are in 3E is that it is assumed that anyone can do most of the skills, especially skills (as they are classified in 3e) such as climb, jump, move silently, riding, etc... IE the SIEGE engine is designed to allow any character to attempt anything a CK (DM) and player agree that a character can try. Based on your attributes, you'll be more or less likely to achieve/accomplish the task. So your natural ability will play a stronger part in your success at jumping, climbing, juggling, solving a riddle, tricking someone, convincing someone, etc.... Training can definitely have an effect on these kind of things as well. This training should only be allowed within the context of a specific class or set of classes. However, even this won't cover all things, so then a CK/DM can house rule some training rules to allow for others to learn and improve upon certain skills, if the CK is so inclined and the need is there for the style of their campaign. The big thing about C&C is that it sets a simple base line on which you can run a game. You decide how much more complex it becomes by what rules you adopt as house rules to add to your particular game. From whatever other game you want to import them from, or from whatever inpiration hits you. TLG/C&C will never have complete books or other books with hundreds and thousands of other rules and ideas for you to add to your game, because they are already out there. C&C is designed to easily alter rules from every version of D&D to use in C&C. From OD&D to 3E. Incluidng monsters. That is why the SIEGE engine was made to be so simple, and therefore versatile. You want simplicity, play C&C. You want it to be more complex? Add what you want from where you want to take it from. C&C gives you a basic gaming paltform. You build it into what you want from there. Or leave it as simple as it is. It is completely up to you. [/QUOTE]
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