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<blockquote data-quote="scadgrad" data-source="post: 3873373" data-attributes="member: 766"><p>Personally I loathe the fact that D20 became a game of Skills, Feats, and PrCs. That's not D&D to me. The game became a game of "what will my character be like X levels from now" rather than enjoying the story and living in the now so to speak. We get along (my play group) quite nicely without skills, relying on rolling up random Secondary Skill from the 1st ed DMG and a paragraph or two of PC bio. This info coupled w/ Primes, character archetypes, and the SIEGE system make skill resolution a piece of cake.</p><p></p><p>We bring them in on a "swap one for the other" basis in our current game (we've been running campaigns since the playtest days). I've also played with them just like 3.X but it's too much baggage for me. YMMV, but I like my NPC stat lines lean and mean.</p><p></p><p></p><p>However you want it to. I like the old 1st ed MC & DC system and so that's how we're running it (Humies can DC w/ a 16 in the relevenat stats). Again, if you can live with broad archetypes, you're probably going to love C&C. I personally hate the smorgasboard of 3.X character classes (I'll just touch Cleric for a level or two), but to each his own.</p><p></p><p>Whatever D&D and AD&D books you have on hand that you like PLUS C&C 3rd print PHB and M&T. All the old modules work great from 1st ed-2nd ed. New stuff probably should be ran a level or three down.</p><p></p><p>Just wanted to add something, back in the day, when C&C was first introduced, we were all trumpeting how much easier it is for the DM (those of us who are BIG C&C fans) and how much easier it was to teach new players. Funny how now, with the teasers for 4th ed, those same folks who were telling us what idots we were, are now drinking the Mearls Kool Aide and saying basically the same things we were saying several years ago when talking about the "improvements" that 4th ed will bring.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 3873373, member: 766"] Personally I loathe the fact that D20 became a game of Skills, Feats, and PrCs. That's not D&D to me. The game became a game of "what will my character be like X levels from now" rather than enjoying the story and living in the now so to speak. We get along (my play group) quite nicely without skills, relying on rolling up random Secondary Skill from the 1st ed DMG and a paragraph or two of PC bio. This info coupled w/ Primes, character archetypes, and the SIEGE system make skill resolution a piece of cake. We bring them in on a "swap one for the other" basis in our current game (we've been running campaigns since the playtest days). I've also played with them just like 3.X but it's too much baggage for me. YMMV, but I like my NPC stat lines lean and mean. However you want it to. I like the old 1st ed MC & DC system and so that's how we're running it (Humies can DC w/ a 16 in the relevenat stats). Again, if you can live with broad archetypes, you're probably going to love C&C. I personally hate the smorgasboard of 3.X character classes (I'll just touch Cleric for a level or two), but to each his own. Whatever D&D and AD&D books you have on hand that you like PLUS C&C 3rd print PHB and M&T. All the old modules work great from 1st ed-2nd ed. New stuff probably should be ran a level or three down. Just wanted to add something, back in the day, when C&C was first introduced, we were all trumpeting how much easier it is for the DM (those of us who are BIG C&C fans) and how much easier it was to teach new players. Funny how now, with the teasers for 4th ed, those same folks who were telling us what idots we were, are now drinking the Mearls Kool Aide and saying basically the same things we were saying several years ago when talking about the "improvements" that 4th ed will bring. [/QUOTE]
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