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[C&C] Taking Down the Stone Giants
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<blockquote data-quote="jdrakeh" data-source="post: 4124511" data-attributes="member: 13892"><p>The SIEGE check is just an attribute check. Roll 1d20 + most closely related attribute modifier + charcter level, versus a target DC that can be modified as the CK sees fit. There are no clear rules on how to apply it in C&C past a brief elaboration on the preceding sentence. It's as open to abuse as the CK allows it to be, really. </p><p></p><p>The bottom line on C&C as a mechanical system is that it's up to the individual CK to apply checks and balances via judgement calls. If your CK is inexperienced or not very wise, your game will suffer as a result. If, on the other hand, he is practiced and smart, things will often shake out okay. The game is ultimately as weak or as strong as the CK.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4124511, member: 13892"] The SIEGE check is just an attribute check. Roll 1d20 + most closely related attribute modifier + charcter level, versus a target DC that can be modified as the CK sees fit. There are no clear rules on how to apply it in C&C past a brief elaboration on the preceding sentence. It's as open to abuse as the CK allows it to be, really. The bottom line on C&C as a mechanical system is that it's up to the individual CK to apply checks and balances via judgement calls. If your CK is inexperienced or not very wise, your game will suffer as a result. If, on the other hand, he is practiced and smart, things will often shake out okay. The game is ultimately as weak or as strong as the CK. [/QUOTE]
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[C&C] Taking Down the Stone Giants
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