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[C&C] Using the D&D CR system
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3607581" data-attributes="member: 43283"><p>Probably going to sound like a bit of an odd thing, but I'm curious to know just how useable the CR system is, moving it into C&C.</p><p></p><p>Yeah, C&C as in Castles and Crusades. I like the streamlining that the system does, but I like the inherent attempts to balance things that d20 has done (or tried to do). Combining the focused balance of d20 work with the rule implementations of C&C seems to be the ultimate for me. I don't mind doing a bunch of back-end/hidden work to get a smooth play experience, so it wasn't pointless work for me. And no, I don't have True20 and don't plan on getting it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Towards that end, I redid the C&C classes using Buy The Numbers and Elements of Magic. Granted, there's a number of things that C&C does away with or ignores, but the CR system should still be useful, shouldn't it?</p><p></p><p>I'm especially intrigued because of my recent post about trying to use a CR/ECL calculator to build races, which led me to this discussion about how Grim Tales handles races: <a href="http://www.enworld.org/showthread.php?t=127923" target="_blank">http://www.enworld.org/showthread.php?t=127923</a></p><p></p><p>I like the looks of how GT takes care of dealing with races, without resorting to LA and I'm not convinced that a flat XP percentage penalty (like we used to do back in the day) is really the way to go.</p><p></p><p>So... can I make CR work for me?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3607581, member: 43283"] Probably going to sound like a bit of an odd thing, but I'm curious to know just how useable the CR system is, moving it into C&C. Yeah, C&C as in Castles and Crusades. I like the streamlining that the system does, but I like the inherent attempts to balance things that d20 has done (or tried to do). Combining the focused balance of d20 work with the rule implementations of C&C seems to be the ultimate for me. I don't mind doing a bunch of back-end/hidden work to get a smooth play experience, so it wasn't pointless work for me. And no, I don't have True20 and don't plan on getting it. :) Towards that end, I redid the C&C classes using Buy The Numbers and Elements of Magic. Granted, there's a number of things that C&C does away with or ignores, but the CR system should still be useful, shouldn't it? I'm especially intrigued because of my recent post about trying to use a CR/ECL calculator to build races, which led me to this discussion about how Grim Tales handles races: [url]http://www.enworld.org/showthread.php?t=127923[/url] I like the looks of how GT takes care of dealing with races, without resorting to LA and I'm not convinced that a flat XP percentage penalty (like we used to do back in the day) is really the way to go. So... can I make CR work for me? [/QUOTE]
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