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[C&C] Using the D&D CR system
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 3610230" data-attributes="member: 43283"><p>Well, I've got the Grim Tales book, which includes an implementation of the creature builder from Upper Krust's CR system.</p><p></p><p>In case you're not familiar with it, you can see version 5 of the system (which is the version used by Grim Tales) here: <a href="http://www.enworld.org/showthread.php?t=132991&page=1&pp=40" target="_blank">http://www.enworld.org/showthread.php?t=132991&page=1&pp=40</a> post #42.</p><p></p><p>So my thinking is that given that you can see the breakdown of classes using the CR system, as well as running critters through it, you can essentially use the CR system for something like C&C. Granted it's not an _exact_ match up (given how C&C handles stuff) but if both the critters and the classes are coming from a similar place, than the system should allow for be a bit more... predictable... results than the sort of method outlined by Treebore.</p><p></p><p>I'm also thinking of switching over to the Chi/Rho method for XP, to deal with races other than human. Post 70 of this thread: <a href="http://www.enworld.org/showthread.php?t=86471&page=2" target="_blank">http://www.enworld.org/showthread.php?t=86471&page=2</a> basically lays out the Chi/Rho method, and the thread here: <a href="http://www.enworld.org/showthread.php?t=127923" target="_blank">http://www.enworld.org/showthread.php?t=127923</a> shows how it plays out in regards to races that would be ECL/LA adjusted.</p><p></p><p>I admit to being lazy, so even though I've got the GT book, I went ahead and picked up the Gamemaster section and plan on getting the Creature Creator. The point for getting these is the spreadsheets included, so I don't have to do any more work myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>You can find the Gamemaster and Creature Creator bits for sale here:</p><p><a href="http://enworld.rpgnow.com/default.php?manufacturers_id=624" target="_blank">http://enworld.rpgnow.com/default.php?manufacturers_id=624</a></p><p></p><p>Won't that have an effect on doing on the fly conversion from older products?</p><p></p><p>Yup, potentially it will. But that's not really much of a consideration for what I'm doing, especially given my tendency to make notes to help me in running a game.</p><p></p><p>What I'm going for with my C&C game is a blend of Palladium and Xcrawl, so a consistent (or semi-consistent) methodolgy for building classes and the critters that try and chew on them is what I'm more focused on.</p><p></p><p></p><p></p><p>Errr... you mean, what are some of the classes I've done for my game, or how is it I'm building them? My tastes in games is pretty different from what I see most people talking about (either D&D or C&C) so I doubt my classes will really mean anything. I mean... professional dungeon entertainment in the Palladium world, with one of the options being a Monster using (Pokemon-style) delver? Another game I'm thinking of trying to get some folks to play is a Dragonstar type game, with some Shadowrun elements.</p><p></p><p>I think I'm a bit too "wahOOO!" for most folks.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 3610230, member: 43283"] Well, I've got the Grim Tales book, which includes an implementation of the creature builder from Upper Krust's CR system. In case you're not familiar with it, you can see version 5 of the system (which is the version used by Grim Tales) here: [url]http://www.enworld.org/showthread.php?t=132991&page=1&pp=40[/url] post #42. So my thinking is that given that you can see the breakdown of classes using the CR system, as well as running critters through it, you can essentially use the CR system for something like C&C. Granted it's not an _exact_ match up (given how C&C handles stuff) but if both the critters and the classes are coming from a similar place, than the system should allow for be a bit more... predictable... results than the sort of method outlined by Treebore. I'm also thinking of switching over to the Chi/Rho method for XP, to deal with races other than human. Post 70 of this thread: [url]http://www.enworld.org/showthread.php?t=86471&page=2[/url] basically lays out the Chi/Rho method, and the thread here: [url]http://www.enworld.org/showthread.php?t=127923[/url] shows how it plays out in regards to races that would be ECL/LA adjusted. I admit to being lazy, so even though I've got the GT book, I went ahead and picked up the Gamemaster section and plan on getting the Creature Creator. The point for getting these is the spreadsheets included, so I don't have to do any more work myself. :D You can find the Gamemaster and Creature Creator bits for sale here: [url]http://enworld.rpgnow.com/default.php?manufacturers_id=624[/url] Won't that have an effect on doing on the fly conversion from older products? Yup, potentially it will. But that's not really much of a consideration for what I'm doing, especially given my tendency to make notes to help me in running a game. What I'm going for with my C&C game is a blend of Palladium and Xcrawl, so a consistent (or semi-consistent) methodolgy for building classes and the critters that try and chew on them is what I'm more focused on. Errr... you mean, what are some of the classes I've done for my game, or how is it I'm building them? My tastes in games is pretty different from what I see most people talking about (either D&D or C&C) so I doubt my classes will really mean anything. I mean... professional dungeon entertainment in the Palladium world, with one of the options being a Monster using (Pokemon-style) delver? Another game I'm thinking of trying to get some folks to play is a Dragonstar type game, with some Shadowrun elements. I think I'm a bit too "wahOOO!" for most folks. [/QUOTE]
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