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[C&C] Will there be a revised Player's book?
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<blockquote data-quote="Mythmere1" data-source="post: 2067686" data-attributes="member: 26563"><p>You should come and visit the Castles & Crusades forums.</p><p><a href="http://p075.ezboard.com/btrolllordgames" target="_blank">http://p075.ezboard.com/btrolllordgames</a></p><p></p><p>No one has done a very in-depth thread on this topic yet, although the various threads on house rules cover some of the ways to integrate d20 and C&C.</p><p></p><p>There are two theories on it: starting with d20 as the base game, or starting with C&C as the base game. It's fairly easy to use C&C as the base game: you just import the parts of d20 that you like: same experience point progressions, skill system, whatever. Feats and xp are very easy - skills are harder. So if what you really want is feats with a simpler system, start with C&C and build.</p><p></p><p>If you want skills, it's probably easier to start with d20 and then subtract what you don't like, substituting C&C rules where you want. If you want a complex skill system, I'd wait until the Castle Keeper's Guide comes out and take a look at how C&C is going to do the optional skill system. Otherwise, if you like a complex skill system, I think C&C's probably not your best system.</p><p></p><p>It's definitely not for everyone .. the more comprehensive you like your rules, the less that C&C will do for you. It's a fast, free-flowing system that I think improves the drama of the game. But there are lots of judgement calls on the DM's part - and if you don't like the idea of that, I'd just stick with D&D.</p><p></p><p>But I'd try and ignore the layout and grammar. The game's worth it if it's your type of game.</p></blockquote><p></p>
[QUOTE="Mythmere1, post: 2067686, member: 26563"] You should come and visit the Castles & Crusades forums. [url]http://p075.ezboard.com/btrolllordgames[/url] No one has done a very in-depth thread on this topic yet, although the various threads on house rules cover some of the ways to integrate d20 and C&C. There are two theories on it: starting with d20 as the base game, or starting with C&C as the base game. It's fairly easy to use C&C as the base game: you just import the parts of d20 that you like: same experience point progressions, skill system, whatever. Feats and xp are very easy - skills are harder. So if what you really want is feats with a simpler system, start with C&C and build. If you want skills, it's probably easier to start with d20 and then subtract what you don't like, substituting C&C rules where you want. If you want a complex skill system, I'd wait until the Castle Keeper's Guide comes out and take a look at how C&C is going to do the optional skill system. Otherwise, if you like a complex skill system, I think C&C's probably not your best system. It's definitely not for everyone .. the more comprehensive you like your rules, the less that C&C will do for you. It's a fast, free-flowing system that I think improves the drama of the game. But there are lots of judgement calls on the DM's part - and if you don't like the idea of that, I'd just stick with D&D. But I'd try and ignore the layout and grammar. The game's worth it if it's your type of game. [/QUOTE]
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[C&C] Will there be a revised Player's book?
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