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<blockquote data-quote="Sacrosanct" data-source="post: 7659939" data-attributes="member: 15700"><p>Perhaps I can help put things into context a bit. HASBRO is a pretty big company. I imagine WoTC is probably not all that big, but a fairly good sized one anyway. A bit about me: For the past 10 or so years, I have worked in project management for a very large corporation. I think that gives me some insight as to how things are working, rather than armchair guessing. That being said, of course I don't work for WoTC so I don't know exactly what they are doing. Just giving some insight on the way things typically work.</p><p></p><p>When you have a project (like adding digital tools that replicate everything in the core books), from the start of the project (requirements definitions) to the actual roll out/install of the project, it easily takes a year. Longer if you have more hands in the pot, which it sounds like WoTC/HASBO has. It's a sucky process, but there's a lot of stuff that goes into it (I won't list them all out here because it will bore you). And this is doubly true if you want to put out software that is actually good, and not a pile of buggy crap.</p><p></p><p>Let me put it to you like this. You've got only a couple people whose job it is to replicate as many possible scenarios with that software as hundreds of thousands of customers will do. I come from a tester background, and when I write my scripts, I have to think of every possible way a customer might use that product in addition to just validating the requirements and every possible scenario (class/race/background combination, etc). It's time consuming. That's why coming out with reliable software is WAY more complex than just putting out the books. And from what we know, WotC wasn't happy with how things were going with MorningStar, so they probably had to start from scratch.</p><p></p><p>Re: the OGL, Mearls had officially announced it would be "early 2015". What does that mean? Any time before May, really. And he only promised we'd hear something about it, not that we'd have it. WoTC just recently posted a position for someone to handle licensing. All things point to something getting done. Just because it's not out yet people seem to be getting all worked up. Again, coming from a business perspective, this is not unusual. Their priority was putting out a core game of D&D, and focus on the license at a later date after the core books are completed. That's not unusual at all. In fact, I would much rather have them working on the core game <em>only</em> leading up to the release, than to have spread their resources between the game and a license and release them at the same time. Especially with how much legal crap is need to get green lit to release a license. </p><p></p><p>Bottom line, is that you can think they are dropping the ball on a lot of things here, but I'm guessing you don't have any experiences working on projects in a corporate environment. This isn't some business that you or I run out of our home and can make decisions at the drop of a hat. It's a lot more complex than most realize.</p><p></p><p>I hope that helps a bit.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7659939, member: 15700"] Perhaps I can help put things into context a bit. HASBRO is a pretty big company. I imagine WoTC is probably not all that big, but a fairly good sized one anyway. A bit about me: For the past 10 or so years, I have worked in project management for a very large corporation. I think that gives me some insight as to how things are working, rather than armchair guessing. That being said, of course I don't work for WoTC so I don't know exactly what they are doing. Just giving some insight on the way things typically work. When you have a project (like adding digital tools that replicate everything in the core books), from the start of the project (requirements definitions) to the actual roll out/install of the project, it easily takes a year. Longer if you have more hands in the pot, which it sounds like WoTC/HASBO has. It's a sucky process, but there's a lot of stuff that goes into it (I won't list them all out here because it will bore you). And this is doubly true if you want to put out software that is actually good, and not a pile of buggy crap. Let me put it to you like this. You've got only a couple people whose job it is to replicate as many possible scenarios with that software as hundreds of thousands of customers will do. I come from a tester background, and when I write my scripts, I have to think of every possible way a customer might use that product in addition to just validating the requirements and every possible scenario (class/race/background combination, etc). It's time consuming. That's why coming out with reliable software is WAY more complex than just putting out the books. And from what we know, WotC wasn't happy with how things were going with MorningStar, so they probably had to start from scratch. Re: the OGL, Mearls had officially announced it would be "early 2015". What does that mean? Any time before May, really. And he only promised we'd hear something about it, not that we'd have it. WoTC just recently posted a position for someone to handle licensing. All things point to something getting done. Just because it's not out yet people seem to be getting all worked up. Again, coming from a business perspective, this is not unusual. Their priority was putting out a core game of D&D, and focus on the license at a later date after the core books are completed. That's not unusual at all. In fact, I would much rather have them working on the core game [i]only[/i] leading up to the release, than to have spread their resources between the game and a license and release them at the same time. Especially with how much legal crap is need to get green lit to release a license. Bottom line, is that you can think they are dropping the ball on a lot of things here, but I'm guessing you don't have any experiences working on projects in a corporate environment. This isn't some business that you or I run out of our home and can make decisions at the drop of a hat. It's a lot more complex than most realize. I hope that helps a bit. [/QUOTE]
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