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C4, the Best Edition Never Published
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5291813" data-attributes="member: 82106"><p>If you are going to even out ability score increases then why not just ditch them entirely? MOST of the problems with things like basic attacks, non weapon/implement attacks becoming worthless, etc are all issues ONLY because there are ability score increases to start with. It means having a different and larger series of inherent bonuses, but it WOULD fix a number of problems with the core system. You've already done away with the need for masterwork armor, so why not go the next step?</p><p></p><p>For that matter why not just ditch half level bonuses while you're at it. With proper redesign of the monster guidelines they can be ditched and you don't need ANY sort of inherent bonuses at all. It will somewhat change the balance of power between higher level monsters and PCs but the higher damage and pile of hit points they have will still insure they aren't easy pickings. </p><p></p><p>At that point feats like Expertise really aren't a big deal either. OF COURSE the guy that wants to be the best swordsman in history is going to pick up a feat that gives him a +1 with a sword, at some point, but without scaling it becomes a rather minor bonus and mostly just reinforces the character's attachment to his signature weapon/implement without creating a major penalty to using some other item.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5291813, member: 82106"] If you are going to even out ability score increases then why not just ditch them entirely? MOST of the problems with things like basic attacks, non weapon/implement attacks becoming worthless, etc are all issues ONLY because there are ability score increases to start with. It means having a different and larger series of inherent bonuses, but it WOULD fix a number of problems with the core system. You've already done away with the need for masterwork armor, so why not go the next step? For that matter why not just ditch half level bonuses while you're at it. With proper redesign of the monster guidelines they can be ditched and you don't need ANY sort of inherent bonuses at all. It will somewhat change the balance of power between higher level monsters and PCs but the higher damage and pile of hit points they have will still insure they aren't easy pickings. At that point feats like Expertise really aren't a big deal either. OF COURSE the guy that wants to be the best swordsman in history is going to pick up a feat that gives him a +1 with a sword, at some point, but without scaling it becomes a rather minor bonus and mostly just reinforces the character's attachment to his signature weapon/implement without creating a major penalty to using some other item. [/QUOTE]
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