Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Cabal, City of Factions D&D 4E recruiting now!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack of Tales" data-source="post: 4156594" data-attributes="member: 59475"><p>What do you mean by buy in?</p><p></p><p>I have yet to work on the city itself I'm finding it difficult without a solid map yet and keep scrapping all the ones I make. </p><p></p><p>Nobleborn are situated on top of a gold mine. Literally, still got to work that in there..I included rich merchants because they like the idea of becoming a new nobility primarily. Major trade is done by the Savuy. Nobleborn are just damned rich.</p><p></p><p>Gearhouse came out of greenhouse. its still just kind of a replacement word until I can think of something better.</p><p></p><p>Not all elves look different, etc. That's specific to that group of elves only. It was originally intended to be an elven tribe for another game but I liked them too much to leave out when I switched ideas. The 2handed sword aspect comes from it simply just being the goddess's favored weapon. Kind of a, Oh our goddess does that so we will too, sort of thing. Mechanically I'm intending to make it so children get proficiency 2handed sword or whatever its called in 4E over the longsword. Or maybe I'll just change her favored weapon... I was just looking at making viking elves >.></p><p></p><p>Cohesive vision? Hmm there wasn't one for the city. its an old ruin so many buildings are collapsed or falling apart. Streets are covered in dirt, trees are growing out of buildings. Most factions have cleared their areas somewhat, built new houses out of the same stone (much like many civilizations did with roman buildings) and built small, wooden and stone walls around what they consider their territory. There are areas of street where no one travels and monsters roam still although all the factions want to get rid of that problem. No one wants a nest of giant snakes in the backyard or a troll next door.</p><p></p><p>I suppose the 'vision' was a type of urban warfare setting where players can investigate the dungeons within the under-city, search through old ruined citadels, etc. </p><p></p><p>Still have no idea what buy in is though ^^</p></blockquote><p></p>
[QUOTE="Jack of Tales, post: 4156594, member: 59475"] What do you mean by buy in? I have yet to work on the city itself I'm finding it difficult without a solid map yet and keep scrapping all the ones I make. Nobleborn are situated on top of a gold mine. Literally, still got to work that in there..I included rich merchants because they like the idea of becoming a new nobility primarily. Major trade is done by the Savuy. Nobleborn are just damned rich. Gearhouse came out of greenhouse. its still just kind of a replacement word until I can think of something better. Not all elves look different, etc. That's specific to that group of elves only. It was originally intended to be an elven tribe for another game but I liked them too much to leave out when I switched ideas. The 2handed sword aspect comes from it simply just being the goddess's favored weapon. Kind of a, Oh our goddess does that so we will too, sort of thing. Mechanically I'm intending to make it so children get proficiency 2handed sword or whatever its called in 4E over the longsword. Or maybe I'll just change her favored weapon... I was just looking at making viking elves >.> Cohesive vision? Hmm there wasn't one for the city. its an old ruin so many buildings are collapsed or falling apart. Streets are covered in dirt, trees are growing out of buildings. Most factions have cleared their areas somewhat, built new houses out of the same stone (much like many civilizations did with roman buildings) and built small, wooden and stone walls around what they consider their territory. There are areas of street where no one travels and monsters roam still although all the factions want to get rid of that problem. No one wants a nest of giant snakes in the backyard or a troll next door. I suppose the 'vision' was a type of urban warfare setting where players can investigate the dungeons within the under-city, search through old ruined citadels, etc. Still have no idea what buy in is though ^^ [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Cabal, City of Factions D&D 4E recruiting now!
Top