Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cackling Manaically at the 13 Aug Legends and Lore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5990927" data-attributes="member: 54877"><p>Spell level is a fairly decent measure of spell power. There are minor problems, sometimes because a spell is off by a level, other times because the spell is so situational that it is hard to peg cleanly for a given campaign (that is, it moves depending on the playstyle). </p><p> </p><p>Spell level is a lousy measure of complexity of the spell, even though they have somewhat tried to shoehorn complexity into the equation over the years. There are many reasons for this, but the main relevant one to this discussion is that trying to measure spell power and complexity with one value is like trying to measure <strong>area</strong> of a wall by <strong>adding</strong> the height and width. </p><p> </p><p>Three dimensions gives a game system sufficient flexibility to neatly express a wide range of behavior, if you keep the dimensions clean. I again suggest:</p><ul> <li data-xf-list-type="ul">Spell level - raw power and effectiveness</li> <li data-xf-list-type="ul">Spell complexity - the simple, complex, and exotic labels from Arcana Evolved, but unlike AE focused exactly on complexity with more mechanical differences in handling, not merely access</li> <li data-xf-list-type="ul">Spell focus - the Next cantrip, spell, and ritual distinctions, with primarily an emphasis on the time and materials needed</li> </ul><p>It is not necessary to "fill out the grid" in all 81 or 90 combinations (9 or 10 spell levels, 3 each of the other dimensions), and certainly not in a given caster. If there are no high level, simple rituals, no big deal. Still, if the dimensions are kept reasonably clean, and someone comes up with an offbeat effect that fits high level, simple ritual, then you've got the conceptual and mechanical spot for it to go.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5990927, member: 54877"] Spell level is a fairly decent measure of spell power. There are minor problems, sometimes because a spell is off by a level, other times because the spell is so situational that it is hard to peg cleanly for a given campaign (that is, it moves depending on the playstyle). Spell level is a lousy measure of complexity of the spell, even though they have somewhat tried to shoehorn complexity into the equation over the years. There are many reasons for this, but the main relevant one to this discussion is that trying to measure spell power and complexity with one value is like trying to measure [B]area[/B] of a wall by [B]adding[/B] the height and width. Three dimensions gives a game system sufficient flexibility to neatly express a wide range of behavior, if you keep the dimensions clean. I again suggest: [LIST] [*]Spell level - raw power and effectiveness [*]Spell complexity - the simple, complex, and exotic labels from Arcana Evolved, but unlike AE focused exactly on complexity with more mechanical differences in handling, not merely access [*]Spell focus - the Next cantrip, spell, and ritual distinctions, with primarily an emphasis on the time and materials needed [/LIST]It is not necessary to "fill out the grid" in all 81 or 90 combinations (9 or 10 spell levels, 3 each of the other dimensions), and certainly not in a given caster. If there are no high level, simple rituals, no big deal. Still, if the dimensions are kept reasonably clean, and someone comes up with an offbeat effect that fits high level, simple ritual, then you've got the conceptual and mechanical spot for it to go.:D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cackling Manaically at the 13 Aug Legends and Lore
Top