Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cadfan's Comments on Everything 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MyISPHatesENWorld" data-source="post: 4484203" data-attributes="member: 65684"><p>By the RAW, letting go with one hand isn't an action at all, though defining it as one is OK absent any additional restrictions. Placing your hand on a weapon isn't a minor by RAW and making it one is going to cause problems. If you make shifting a hand off or on actions something other than free actions or place restrictions on the free actions, then you're breaking versatile and some other things.</p><p></p><p>e.g. Using a potion is a minor action to grab the potion, a minor action to drink it and a free action to drop the vial, not a free action to let go of your weapon with one hand, a minor action to grab the potion, a minor action to drink the potion, a free action to drop the vial and a minor action (or free action you can't do in the same round as letting go) to put your hand back on the weapon.</p><p></p><p>Versatile works to allow you to mix and match actions. If you house rule in additional action costs or make restrictive rulings regarding it, then versatile is going to have a lot less or no utility.</p><p></p><p>A Bastard Sword wielder can hit something with both hands usually, but sometimes draw out a light blade or implement to take advantage of a multiclass abilities or powers. Move (move), draw light blade or implement (minor), then attack with light blade or implement (standard). You still have your more damaging weapon available for opportunity or granted attacks.</p><p></p><p>If you were using a two-handed weapon, you wouldn't be able to use your more damaging weapon on opportunity or granted attacks until the next round when you sheathe the weapon as a minor action, still having your move and standard actions available. </p><p></p><p>You might want to delay sheathing the weapon until after the next round in favor of moving and using a power or skill (e.g. active perception check) that costs a minor action along with your standard action attack and you're still able to attack with your more damaging weapon. Or, you may not have access to a minor action to resheathe the implement or light blade because you get dazed and doing so would cost you your entire round. If your off-hand weapon is an implement, that's really important, if it is a dagger or short sword, it's still nice.</p><p></p><p>Versatile saves you a minor action sometimes, which makes you more versatile. If you house rule in a minor action cost to use it, then yeah, it becomes useless.</p></blockquote><p></p>
[QUOTE="MyISPHatesENWorld, post: 4484203, member: 65684"] By the RAW, letting go with one hand isn't an action at all, though defining it as one is OK absent any additional restrictions. Placing your hand on a weapon isn't a minor by RAW and making it one is going to cause problems. If you make shifting a hand off or on actions something other than free actions or place restrictions on the free actions, then you're breaking versatile and some other things. e.g. Using a potion is a minor action to grab the potion, a minor action to drink it and a free action to drop the vial, not a free action to let go of your weapon with one hand, a minor action to grab the potion, a minor action to drink the potion, a free action to drop the vial and a minor action (or free action you can't do in the same round as letting go) to put your hand back on the weapon. Versatile works to allow you to mix and match actions. If you house rule in additional action costs or make restrictive rulings regarding it, then versatile is going to have a lot less or no utility. A Bastard Sword wielder can hit something with both hands usually, but sometimes draw out a light blade or implement to take advantage of a multiclass abilities or powers. Move (move), draw light blade or implement (minor), then attack with light blade or implement (standard). You still have your more damaging weapon available for opportunity or granted attacks. If you were using a two-handed weapon, you wouldn't be able to use your more damaging weapon on opportunity or granted attacks until the next round when you sheathe the weapon as a minor action, still having your move and standard actions available. You might want to delay sheathing the weapon until after the next round in favor of moving and using a power or skill (e.g. active perception check) that costs a minor action along with your standard action attack and you're still able to attack with your more damaging weapon. Or, you may not have access to a minor action to resheathe the implement or light blade because you get dazed and doing so would cost you your entire round. If your off-hand weapon is an implement, that's really important, if it is a dagger or short sword, it's still nice. Versatile saves you a minor action sometimes, which makes you more versatile. If you house rule in a minor action cost to use it, then yeah, it becomes useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cadfan's Comments on Everything 4e
Top