Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Cadfan's Comments on Everything 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4494719" data-attributes="member: 40961"><p>You've conveniently forgotten the attack bonus for longswords versus the attack bonus for scimitars, I see.</p><p></p><p>Look, I'm going to let this go. I think its pretty clearly munchkinism, and that most fair DMs would recognize it as such. The rules are extremely straight forward when given a face value reading. It is only when one starts coming up with complex rationales based on unclear, undefined areas of the rules (switching from a one to a two handed wield, and back, etc) that one arrives at problems. I mean, in this thread alone, look at some of what we've heard to justify this shady attempt at gaining a measly +1 damage. The idea that two handed weapons won't work with this strategy because <em>you can't let go of them fast enough,</em> for example. Or the idea that one of the balancing factors involved in the hand jive system is the way that, after you've quick drawn your weapon to make an attack of opportunity, you lose your AC bonus because you can't let go of your weapon if it isn't your turn. Or the idea that one is conjuring an arcane shield, rather than creating an arcane shield through a specific fighting style, even though you can't conjure the arcane shield when your hands are empty. Or the idea that switching from a two handed grip on a weapon to a one handed grip on a weapon is a free action, but adding a hand to a two handed weapon currently held in one hand is a minor action, because the latter is switching from "not-wielding" to "wielding," which is most analogous to "drawing" the weapon, while the former is... well, the speaker hadn't thought about it, but the former is switching from one form of "wielding" to another form of "wielding," apparently without using any action to "draw" the weapon, even though it seems the same.</p><p></p><p>All of these mental gymnastics in order to delve deep into an extremely straightforward piece of text and obtain a +1 bonus to damage, well, rubs me the wrong way. Nothing else in the game appears to be written in this arcane of a manner, and the text has a straight forward, reasonable interpretation that does not require any of this rigmarole.</p><p></p><p>Given the choice between a complex interpretation that relies on uncertain interpretations of vague areas of the rules and which lacks a consistent in-game explanation, and a straight forward reading that takes the text at its face value, I'll stick with the latter.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4494719, member: 40961"] You've conveniently forgotten the attack bonus for longswords versus the attack bonus for scimitars, I see. Look, I'm going to let this go. I think its pretty clearly munchkinism, and that most fair DMs would recognize it as such. The rules are extremely straight forward when given a face value reading. It is only when one starts coming up with complex rationales based on unclear, undefined areas of the rules (switching from a one to a two handed wield, and back, etc) that one arrives at problems. I mean, in this thread alone, look at some of what we've heard to justify this shady attempt at gaining a measly +1 damage. The idea that two handed weapons won't work with this strategy because [I]you can't let go of them fast enough,[/I] for example. Or the idea that one of the balancing factors involved in the hand jive system is the way that, after you've quick drawn your weapon to make an attack of opportunity, you lose your AC bonus because you can't let go of your weapon if it isn't your turn. Or the idea that one is conjuring an arcane shield, rather than creating an arcane shield through a specific fighting style, even though you can't conjure the arcane shield when your hands are empty. Or the idea that switching from a two handed grip on a weapon to a one handed grip on a weapon is a free action, but adding a hand to a two handed weapon currently held in one hand is a minor action, because the latter is switching from "not-wielding" to "wielding," which is most analogous to "drawing" the weapon, while the former is... well, the speaker hadn't thought about it, but the former is switching from one form of "wielding" to another form of "wielding," apparently without using any action to "draw" the weapon, even though it seems the same. All of these mental gymnastics in order to delve deep into an extremely straightforward piece of text and obtain a +1 bonus to damage, well, rubs me the wrong way. Nothing else in the game appears to be written in this arcane of a manner, and the text has a straight forward, reasonable interpretation that does not require any of this rigmarole. Given the choice between a complex interpretation that relies on uncertain interpretations of vague areas of the rules and which lacks a consistent in-game explanation, and a straight forward reading that takes the text at its face value, I'll stick with the latter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cadfan's Comments on Everything 4e
Top