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Cadwallon
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<blockquote data-quote="Odhanan" data-source="post: 3021236" data-attributes="member: 12324"><p>Bought the French version. This first volume is just the Player's Guide - Be warned. The rules are sound and good (with the usual few houserules each and everyone will come up with to make the system theirs, I mean), if you like using miniatures in RPG (you can use the game without miniatures, but then, one would wonder why you actually use this game to play and not another more adapted to RPG without minis, to be frank). </p><p></p><p>The background of Cadwallon, the Free City defended by Leagues of mercenaries (usually the PCs among them), is rich and original: each district has a distinctive color, "aura" depending on who's the leader and what role the district serves for the City as a whole. It is complicated for beginners in RPG, and a bit confusing since the GM's volume, entitled "Secrets" in French, isn't out yet. </p><p></p><p>The organization of the book could have been much better (the background sandwiched between slices of rules, no index, that kind of annoying stuff). The book's layout and art is utterly <strong>gorgeous</strong>.</p><p></p><p>Conclusion in short: You like miniatures, in particular Confrontation/Rackham minis (you can use the game with other minis too of course, but then the game uses the races and creatures of Confrontation)? You like convoluted backgrounds? You like tactical rules and a blend between miniature gaming and fluffy RPG background/motivations for characters? Go for it.</p><p>You can't stand AOOs in D&D? You just dislike miniatures in your gaming? You want medieval, historical backgrounds? Chances are you won't like it.</p></blockquote><p></p>
[QUOTE="Odhanan, post: 3021236, member: 12324"] Bought the French version. This first volume is just the Player's Guide - Be warned. The rules are sound and good (with the usual few houserules each and everyone will come up with to make the system theirs, I mean), if you like using miniatures in RPG (you can use the game without miniatures, but then, one would wonder why you actually use this game to play and not another more adapted to RPG without minis, to be frank). The background of Cadwallon, the Free City defended by Leagues of mercenaries (usually the PCs among them), is rich and original: each district has a distinctive color, "aura" depending on who's the leader and what role the district serves for the City as a whole. It is complicated for beginners in RPG, and a bit confusing since the GM's volume, entitled "Secrets" in French, isn't out yet. The organization of the book could have been much better (the background sandwiched between slices of rules, no index, that kind of annoying stuff). The book's layout and art is utterly [b]gorgeous[/b]. Conclusion in short: You like miniatures, in particular Confrontation/Rackham minis (you can use the game with other minis too of course, but then the game uses the races and creatures of Confrontation)? You like convoluted backgrounds? You like tactical rules and a blend between miniature gaming and fluffy RPG background/motivations for characters? Go for it. You can't stand AOOs in D&D? You just dislike miniatures in your gaming? You want medieval, historical backgrounds? Chances are you won't like it. [/QUOTE]
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