Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Calculate humanoid weight after scaling?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmu1" data-source="post: 3261710" data-attributes="member: 319"><p>Right.</p><p></p><p>However, if we're not simply talking about reducing or enlarging someone by magic, but trying to design "realistic" humanoids by scaling up and down from real-world humans, then additional factors become involved.</p><p></p><p>This has to do with the fact that if you just increase linear dimensions, then bone strength (which depends mainly on the bone's cross-sectional area) doesn't keep up with the increase in weight. (the area only quadruples, while the weight is increase eightfold - the good old cube-square law)</p><p></p><p>Which means that almost without exception, bigger and heavier creatures are more stocky than just the increase in weight would indicate, and smaller ones are more slender. So if you really want to go all out, add some extra weight when scaling up, and remove a little more weight when scaling down. I'd say +/- 10% extra for every 25% you increase or decrease the height by is a decent fudge factor... </p><p></p><p>(Or you could calculate how much thicker the bones of something would need to be to be equivalently strong, but that's just bone - there's no good formula for muscle mass, and besides, bone strength doesn't quite keep up with increasing size anyway, in nature - it's one of the reasons why, for example, a cat jumping down 20 feet would most likely be ok, a human jumping down the same distance would likely be hurt but might get away with minor injury, and an elephant would completely shatter its legs)</p></blockquote><p></p>
[QUOTE="mmu1, post: 3261710, member: 319"] Right. However, if we're not simply talking about reducing or enlarging someone by magic, but trying to design "realistic" humanoids by scaling up and down from real-world humans, then additional factors become involved. This has to do with the fact that if you just increase linear dimensions, then bone strength (which depends mainly on the bone's cross-sectional area) doesn't keep up with the increase in weight. (the area only quadruples, while the weight is increase eightfold - the good old cube-square law) Which means that almost without exception, bigger and heavier creatures are more stocky than just the increase in weight would indicate, and smaller ones are more slender. So if you really want to go all out, add some extra weight when scaling up, and remove a little more weight when scaling down. I'd say +/- 10% extra for every 25% you increase or decrease the height by is a decent fudge factor... (Or you could calculate how much thicker the bones of something would need to be to be equivalently strong, but that's just bone - there's no good formula for muscle mass, and besides, bone strength doesn't quite keep up with increasing size anyway, in nature - it's one of the reasons why, for example, a cat jumping down 20 feet would most likely be ok, a human jumping down the same distance would likely be hurt but might get away with minor injury, and an elephant would completely shatter its legs) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Calculate humanoid weight after scaling?
Top