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General Tabletop Discussion
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Calculating Damage
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<blockquote data-quote="Xfer83" data-source="post: 4300831" data-attributes="member: 56247"><p><strong>Bonus Striker Damage & Crits</strong></p><p></p><p>Curse and Sneak Attack all use similar language referring to adding additional damage after rolling damage. (Quarry text differs somewhat)</p><p></p><p>Pg 131 for warlock</p><p>"If you damage a cursed enemy you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round"</p><p></p><p>Relevant & repetitive Critical hit information</p><p>[sblock]</p><p>Pg 278</p><p>"Maximum Damage: </p><p>Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. Attacks that don’t deal damage still don’t deal damage on a critical hit."</p><p></p><p>And</p><p></p><p>Pg 278</p><p>"Extra Damage: </p><p>Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll."</p><p>[/sblock]</p><p></p><p>To me, this suggests that the additional sneak attack or curse(or quarry) damage is added after the "damage roll" step. In the case of a critical hit, the damage roll step is automatically maximized, THEN the sneak attack or bonus whatever damage is added, much like the bonus damage die from magic & high crit weapons. </p><p></p><p>This is, of course, not very clear, because sneak attacks and the like are not specifically mentioned under the extra damage section. Although, Quarry, Curse, and Sneak Attack are specifically referred to as "Extra damage" in their explanatory text.</p></blockquote><p></p>
[QUOTE="Xfer83, post: 4300831, member: 56247"] [b]Bonus Striker Damage & Crits[/b] Curse and Sneak Attack all use similar language referring to adding additional damage after rolling damage. (Quarry text differs somewhat) Pg 131 for warlock "If you damage a cursed enemy you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round" Relevant & repetitive Critical hit information [sblock] Pg 278 "Maximum Damage: Rather than roll damage, determine the maximum damage you can roll with your attack. This is your critical damage. Attacks that don’t deal damage still don’t deal damage on a critical hit." And Pg 278 "Extra Damage: Magic weapons and implements, as well as high crit weapons, can increase the damage you deal when you score a critical hit. If this extra damage is a die roll, it’s not automatically maximum damage; you add the result of the roll." [/sblock] To me, this suggests that the additional sneak attack or curse(or quarry) damage is added after the "damage roll" step. In the case of a critical hit, the damage roll step is automatically maximized, THEN the sneak attack or bonus whatever damage is added, much like the bonus damage die from magic & high crit weapons. This is, of course, not very clear, because sneak attacks and the like are not specifically mentioned under the extra damage section. Although, Quarry, Curse, and Sneak Attack are specifically referred to as "Extra damage" in their explanatory text. [/QUOTE]
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