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General Tabletop Discussion
*Dungeons & Dragons
Calculating fall damage in special situations
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<blockquote data-quote="phantomK9" data-source="post: 6989009" data-attributes="member: 6790724"><p>So then it would seem that a simple calculation could be derived based on the factors of Height and Mass yes? </p><p>Considering that the gravitation pull wouldn't change.</p><p></p><p>Height of course is easy to derive: How far is the fall.</p><p></p><p>Mass is a bit more tricky, but I think D&D does give us some easy guide there, with <strong>Size Categories</strong>. </p><p>We could even further derive the mass by looking at the Strength score, or maybe just the Modifier, thinking that a smaller, weaker creature with less muscle mass would have a lower Strength.</p><p></p><p>Off the top of my head maybe reduce the damage dice by X per reduction in size category, or increase by X per increase in size category. Or maybe just half or double....*shrug*</p><p></p><p>Then modify again based on Strength, so -1 die per -1 Modifier, +1 die per +1 Modifier??</p><p></p><p></p><p>Taking the real world example from above, of a cat falling 200+ feet.</p><p>That would be 20d6 damage base. </p><p>Divided by 1/4 for two size category reductions to 5 dice of damage.</p><p>Now reduce by 4 dice for the cat's -4 Strength Modifier, down to 1 die of damage.</p><p></p><p>Generous GMs might add in an Athletics/Acrobatics roll to reduce the damage taken??</p><p></p><p>Does that track?</p><p></p><p>This means of course that the Barbarian might be a little extra screwed and elephants would be completely boned, but they have lots of hit points, so maybe not that big of a deal.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6989009, member: 6790724"] So then it would seem that a simple calculation could be derived based on the factors of Height and Mass yes? Considering that the gravitation pull wouldn't change. Height of course is easy to derive: How far is the fall. Mass is a bit more tricky, but I think D&D does give us some easy guide there, with [B]Size Categories[/B]. We could even further derive the mass by looking at the Strength score, or maybe just the Modifier, thinking that a smaller, weaker creature with less muscle mass would have a lower Strength. Off the top of my head maybe reduce the damage dice by X per reduction in size category, or increase by X per increase in size category. Or maybe just half or double....*shrug* Then modify again based on Strength, so -1 die per -1 Modifier, +1 die per +1 Modifier?? Taking the real world example from above, of a cat falling 200+ feet. That would be 20d6 damage base. Divided by 1/4 for two size category reductions to 5 dice of damage. Now reduce by 4 dice for the cat's -4 Strength Modifier, down to 1 die of damage. Generous GMs might add in an Athletics/Acrobatics roll to reduce the damage taken?? Does that track? This means of course that the Barbarian might be a little extra screwed and elephants would be completely boned, but they have lots of hit points, so maybe not that big of a deal. [/QUOTE]
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