Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Calculating fall damage in special situations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jaelis" data-source="post: 6989026" data-attributes="member: 60210"><p>Well, thinking about it some more probably what I did there was really only valid when the fall is a pretty short distance. Once the forces get large enough to start breaking things, the damage probably doesn't scale with the stress any more, and your tissue doesn't act much like a spring.</p><p></p><p>Probably it gets complicated in reality, but I would guess that once damage is being done, that the "amount" of damage would scale like the total energy being dissipated in your body, divided by the total volume of your body. If that's right, then the damage would scale directly with the fall distance (until you approach terminal velocity), and it would be independent of your mass (except that terminal velocity depends on mass). That basically conforms to the dnd rules.</p><p></p><p>So my calculation might be reasonable for determining how far you can fall without taking any damage, but maybe once you are taking damage the dnd rule is a good way to handle it. At least it scales in a sensible way.</p><p></p><p>If you wanted to make things more realistic then, maybe you have a "safe fall" distance that depends on creature weight (and composition), and you take 1d6 damage for every 10 ft you fall past that distance.</p></blockquote><p></p>
[QUOTE="jaelis, post: 6989026, member: 60210"] Well, thinking about it some more probably what I did there was really only valid when the fall is a pretty short distance. Once the forces get large enough to start breaking things, the damage probably doesn't scale with the stress any more, and your tissue doesn't act much like a spring. Probably it gets complicated in reality, but I would guess that once damage is being done, that the "amount" of damage would scale like the total energy being dissipated in your body, divided by the total volume of your body. If that's right, then the damage would scale directly with the fall distance (until you approach terminal velocity), and it would be independent of your mass (except that terminal velocity depends on mass). That basically conforms to the dnd rules. So my calculation might be reasonable for determining how far you can fall without taking any damage, but maybe once you are taking damage the dnd rule is a good way to handle it. At least it scales in a sensible way. If you wanted to make things more realistic then, maybe you have a "safe fall" distance that depends on creature weight (and composition), and you take 1d6 damage for every 10 ft you fall past that distance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Calculating fall damage in special situations
Top