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General Tabletop Discussion
*Dungeons & Dragons
Calculating fall damage in special situations
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<blockquote data-quote="Satyrn" data-source="post: 6989104" data-attributes="member: 6801204"><p>Let's see. </p><p></p><p>If my players tried some crazy acrobatic stunts in an attempt to <em>avoid all damage</em> I'd give them a skill check to reduce the damage in half, and then narrate them halfway down to give them a chance to describe further measures for a chance at landing safely.</p><p></p><p>They might also avoid those checks by finding some "surefire" method. That druid shapeshifting into a cat, for example, would take half damage, and if the player was smart enough to say "and cats always land on their feet" I'd probably have him land safely (though having him roll an Acrobatics check -maybe even at advantage - to go avoid even balf damage would feel better for you) .</p><p></p><p>Also, I'd halve the damage if they cushioned their fall with the bodies of their foes.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 6989104, member: 6801204"] Let's see. If my players tried some crazy acrobatic stunts in an attempt to [I]avoid all damage[/I] I'd give them a skill check to reduce the damage in half, and then narrate them halfway down to give them a chance to describe further measures for a chance at landing safely. They might also avoid those checks by finding some "surefire" method. That druid shapeshifting into a cat, for example, would take half damage, and if the player was smart enough to say "and cats always land on their feet" I'd probably have him land safely (though having him roll an Acrobatics check -maybe even at advantage - to go avoid even balf damage would feel better for you) . Also, I'd halve the damage if they cushioned their fall with the bodies of their foes. [/QUOTE]
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Calculating fall damage in special situations
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