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General Tabletop Discussion
*Dungeons & Dragons
Calculating NPC CRs
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<blockquote data-quote="Tormyr" data-source="post: 6479593" data-attributes="member: 6776887"><p>The DMG says to use the biggest, baddest, most efficient damage dealing that your monster can do for 3 rounds and average them. </p><p></p><p>Sneak Attack: If Snigrot will be attacking with an ally, figure this into the damage calculation every round. Otherwise, calculate it in only the first round (from stealth/surprise).</p><p>Cunning Action: Does not affect HP, AC, DPR, AB or Save DC, so it does not affect CR.</p><p>Assassinate: If it is likely that Snigrot will be able to surprise someone, calculate the additional damage into the first round only.</p><p>Poisoned Dagger: Figure it into every round.</p><p></p><p>So if Snigrot did 1d6 piercing plus 1d6 poison per round and gets an extra 1d6 from sneak attack and has a dex mod of 3, it would look like this:</p><p></p><p>Round 1: 24 damage. Assassinate deals automatic critical hit. 2d6 +3 piercing +2d6 sneak attack and 2d6 poison.</p><p>Round 2: 13 damage. 1d6 +3 piercing, 1d6 sneak, 1d6 poison</p><p>Round 3: 13 damage. 1d6 +3 piercing, 1d6 sneak, 1d6 poison</p><p></p><p>Average is 50 / 3 = 16. So 16 would be the effective DPR used in the CR calculation. That puts Snigrot in the Offensive CR 2 category, but his attack bonus is 5 instead of the expected 3, so his Offensive CR is increased to 3. Then you just need a Defensive CR of 3 to have an average CR of 3 at the end. If he has studded leather (which is AC 12 + dex I think), that would make his AC 15. If you give him about 91 hp, that would put him in CR 2 territory, and the AC 15 being 2 higher than the expected AC of 13 would bump him to a Defensive CR of 3.</p><p></p><p>So HP 91</p><p>AC 15</p><p>DPR 16</p><p>AB 5</p><p></p><p>gives you a CR3 Snigrot Dogroot. Of course, there are several things that could be added that would modify the effective HP, AC, DPR, and AB, but it is a start.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6479593, member: 6776887"] The DMG says to use the biggest, baddest, most efficient damage dealing that your monster can do for 3 rounds and average them. Sneak Attack: If Snigrot will be attacking with an ally, figure this into the damage calculation every round. Otherwise, calculate it in only the first round (from stealth/surprise). Cunning Action: Does not affect HP, AC, DPR, AB or Save DC, so it does not affect CR. Assassinate: If it is likely that Snigrot will be able to surprise someone, calculate the additional damage into the first round only. Poisoned Dagger: Figure it into every round. So if Snigrot did 1d6 piercing plus 1d6 poison per round and gets an extra 1d6 from sneak attack and has a dex mod of 3, it would look like this: Round 1: 24 damage. Assassinate deals automatic critical hit. 2d6 +3 piercing +2d6 sneak attack and 2d6 poison. Round 2: 13 damage. 1d6 +3 piercing, 1d6 sneak, 1d6 poison Round 3: 13 damage. 1d6 +3 piercing, 1d6 sneak, 1d6 poison Average is 50 / 3 = 16. So 16 would be the effective DPR used in the CR calculation. That puts Snigrot in the Offensive CR 2 category, but his attack bonus is 5 instead of the expected 3, so his Offensive CR is increased to 3. Then you just need a Defensive CR of 3 to have an average CR of 3 at the end. If he has studded leather (which is AC 12 + dex I think), that would make his AC 15. If you give him about 91 hp, that would put him in CR 2 territory, and the AC 15 being 2 higher than the expected AC of 13 would bump him to a Defensive CR of 3. So HP 91 AC 15 DPR 16 AB 5 gives you a CR3 Snigrot Dogroot. Of course, there are several things that could be added that would modify the effective HP, AC, DPR, and AB, but it is a start. [/QUOTE]
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