Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Calculating wealth for 6th lvl chars ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2856558" data-attributes="member: 12332"><p>It's pretty simple, really.</p><p></p><p>Consult the table and add ONLY the Profession bonus and Windfall bonus. </p><p></p><p>The table exists so you don't have to roll profession for each level and whatnot.</p><p></p><p>If you're new to the system, some tips and notes:</p><p></p><ul> <li data-xf-list-type="ul">If somebody wants to be "Rich", his character can be "Rich". And by rich, I mean, "buy anything you want for your character" rich. It doesn't even take that much in character resources to do so (a few feats, full points in Profession, the Dilletant Starting Occupation).</li> <li data-xf-list-type="ul"> Characters can generally buy what they want. If they're really worried about the items they have, and former D&D players usually are, they'll maximize their gear ASAP and as much as possible. Without some other intrusion, everybody will want a machine gun, grenades, flak jacket, and armored car.</li> <li data-xf-list-type="ul"> The game assumes an "Action Hero Movie" base-line. Unless you make a habit of shooting up their car with an M16, stealing their guns, planting bombs in their toilets, and blowing up their boats ... they'll always have a large Wealth score that will always continue climbing until the point they can buy a tank.</li> <li data-xf-list-type="ul"> The rule for time-to-purchase exists for a reason. Buying a tank should take 54 hours or so. I put that into business hours. So a full week of down-time, IMC. At the very least, buying expensive items should take the players OUT OF THE GAME for a while. If your adventures take place one-day out of a month, they'll always have the time to restock their LAW missile loads.</li> <li data-xf-list-type="ul"> Use logic and be the final law. The rules are in there for buying tanks, missile launchers, and grenades ... for completeness. If you figure it aught not be available to your players YOU are responsible for saying no. If there's no logical reason for your Rich Man's Son PC to have a full-auto combat shotgun, a rack of LAWs in his bedroom, and fifty grenades under his bed ... just say no. Money isn't really what stops rich people from buying racks of guns ... LOGIC is. What possible USE does John P. Moneybags down the street have for a basement filled with high explosives? He can GET them, but all it really does is draw the cops down on him. As should messing around with heavy weapons. Even if there's a legal way to get it ... the cops are going to pay quite a bit of attention to the rich guy who suddenly starts moving crates of AK47s through his basement.</li> <li data-xf-list-type="ul"> Your best friends are the tables in the GMing section of the book, specifically the table detailing Cash Costs to PDC. This allows you to add new items to the game easily, by looking it up and adding it in. Don't go for the bargain-basement prices, though, find the best-quality gear you can and take the average store retail price. PDCs are set by good gear at retail prices, not bargain-shopping on the internet.</li> <li data-xf-list-type="ul"> Likewise, they have "Wealth Awards By Encounter Level" in there. The way you do that is take the Wealth Award Bonus and split it evenly among the players. Sounds odd, but there are various logical reasons it would work that the rich guy gets "more mileage" out of the cash. I, honestly, like to use an alternate methodology - <br /> <br /> Just think of an appropriate cash value ... "Briefcase with 10,000 dollars". Divide evenly for each of the players and "Sell" the resulting cash. For 4 PCs that's 2500, PDC 21, sell at PDC 18. It takes longer, but my players get a kick out of it and it takes me like, thirty seconds.</li> <li data-xf-list-type="ul"> Biggest tip ... <strong>Just Have Fun</strong>. The system is there to be fast and easy and flexible. The gear largely doesn't matter, and if you make that clear to the players, it won't be that big of a deal. Without the proper feats, there's not much of a difference between an MP5 and a .38 Chief's Special. <br /> </li> </ul><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2856558, member: 12332"] It's pretty simple, really. Consult the table and add ONLY the Profession bonus and Windfall bonus. The table exists so you don't have to roll profession for each level and whatnot. If you're new to the system, some tips and notes: [list] [*]If somebody wants to be "Rich", his character can be "Rich". And by rich, I mean, "buy anything you want for your character" rich. It doesn't even take that much in character resources to do so (a few feats, full points in Profession, the Dilletant Starting Occupation). [*] Characters can generally buy what they want. If they're really worried about the items they have, and former D&D players usually are, they'll maximize their gear ASAP and as much as possible. Without some other intrusion, everybody will want a machine gun, grenades, flak jacket, and armored car. [*] The game assumes an "Action Hero Movie" base-line. Unless you make a habit of shooting up their car with an M16, stealing their guns, planting bombs in their toilets, and blowing up their boats ... they'll always have a large Wealth score that will always continue climbing until the point they can buy a tank. [*] The rule for time-to-purchase exists for a reason. Buying a tank should take 54 hours or so. I put that into business hours. So a full week of down-time, IMC. At the very least, buying expensive items should take the players OUT OF THE GAME for a while. If your adventures take place one-day out of a month, they'll always have the time to restock their LAW missile loads. [*] Use logic and be the final law. The rules are in there for buying tanks, missile launchers, and grenades ... for completeness. If you figure it aught not be available to your players YOU are responsible for saying no. If there's no logical reason for your Rich Man's Son PC to have a full-auto combat shotgun, a rack of LAWs in his bedroom, and fifty grenades under his bed ... just say no. Money isn't really what stops rich people from buying racks of guns ... LOGIC is. What possible USE does John P. Moneybags down the street have for a basement filled with high explosives? He can GET them, but all it really does is draw the cops down on him. As should messing around with heavy weapons. Even if there's a legal way to get it ... the cops are going to pay quite a bit of attention to the rich guy who suddenly starts moving crates of AK47s through his basement. [*] Your best friends are the tables in the GMing section of the book, specifically the table detailing Cash Costs to PDC. This allows you to add new items to the game easily, by looking it up and adding it in. Don't go for the bargain-basement prices, though, find the best-quality gear you can and take the average store retail price. PDCs are set by good gear at retail prices, not bargain-shopping on the internet. [*] Likewise, they have "Wealth Awards By Encounter Level" in there. The way you do that is take the Wealth Award Bonus and split it evenly among the players. Sounds odd, but there are various logical reasons it would work that the rich guy gets "more mileage" out of the cash. I, honestly, like to use an alternate methodology - Just think of an appropriate cash value ... "Briefcase with 10,000 dollars". Divide evenly for each of the players and "Sell" the resulting cash. For 4 PCs that's 2500, PDC 21, sell at PDC 18. It takes longer, but my players get a kick out of it and it takes me like, thirty seconds. [*] Biggest tip ... [b]Just Have Fun[/b]. The system is there to be fast and easy and flexible. The gear largely doesn't matter, and if you make that clear to the players, it won't be that big of a deal. Without the proper feats, there's not much of a difference between an MP5 and a .38 Chief's Special. [/list] --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Calculating wealth for 6th lvl chars ?
Top