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*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Piratecat" data-source="post: 2825177" data-attributes="member: 2"><p>Eberron rules seem to be substantially more restrictive than the SRD rules. In Eberron you can do fewer 'special effects,' they cost more, and you lose unspent points.</p><p></p><p>My initial thought is that people will tend to hoard the things if they don't disappear, and hording is inherently less fun than using them. One thing I know; if I allowed the points to carry over, I wouldn't allow xp sharing for item creation.</p><p></p><p>Here's a possible solution. Allow xp donations for magic items <strong>and xp-cost spells</strong>, but at a prohibitive 3-for-1 rate. Thus, if a wizard really had to cast <em>wish</em> (costing 5000 xp), he could donate 2000 xp and three other people touching him could also donate 3000 xp each; at the three for one exchange, that would total the required 5K. That seems to be a significent enough penalty that it will seldom be used on a whim, but it's available for emergencies. I also like the cool dynamic of drawing on other peoples' life force to power items and spells.</p><p></p><p>-- o --</p><p></p><p>To compensate for death, I'm leaning towards still having the person lose 5 action points for two levels, but spreading those levels out a bit more.</p><p></p><p>1. Joe, an 11th lvl fighter, dies and is raised. Joe is now 10th lvl. The other people in his adventuring party are all 11th level.</p><p></p><p>2. For 10th lvl, Joe keeps the number of action points and the xp Pool he had when he died: 5 Action Points + 5500 xp Pool (effectively 10 AP.)</p><p></p><p>3. The party levels; his friends are 12th, but Joe is now 11th level. Joe is penalized his base 5 AP. He just gets 5500 xp in his pool, which he can convert to 5 AP if he wishes.</p><p></p><p>4. The party levels again. His friends are 13th, and now Joe skips back up to 13th as well (effectively breezing through 12th.) Joe is still feeling a penalty for dying, though; he is still penalized 5 AP this level too, so he only gets 6000 xp in his pool (effectively 6 Action Points.)</p><p></p><p>5. The party levels once more. Joe, and everyone else, are 14th level. Joe gets 5 AP + 6500 xp in his Pool (effectively 11 Action Points.). </p><p></p><p>Hmmm. Still penalizes the person who died; they spend two levels lower than everyone else, and lose a total of 10 action points (spread out over two levels.) A little too hard to remember, but it might work.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2825177, member: 2"] Eberron rules seem to be substantially more restrictive than the SRD rules. In Eberron you can do fewer 'special effects,' they cost more, and you lose unspent points. My initial thought is that people will tend to hoard the things if they don't disappear, and hording is inherently less fun than using them. One thing I know; if I allowed the points to carry over, I wouldn't allow xp sharing for item creation. Here's a possible solution. Allow xp donations for magic items [b]and xp-cost spells[/b], but at a prohibitive 3-for-1 rate. Thus, if a wizard really had to cast [i]wish[/i] (costing 5000 xp), he could donate 2000 xp and three other people touching him could also donate 3000 xp each; at the three for one exchange, that would total the required 5K. That seems to be a significent enough penalty that it will seldom be used on a whim, but it's available for emergencies. I also like the cool dynamic of drawing on other peoples' life force to power items and spells. -- o -- To compensate for death, I'm leaning towards still having the person lose 5 action points for two levels, but spreading those levels out a bit more. 1. Joe, an 11th lvl fighter, dies and is raised. Joe is now 10th lvl. The other people in his adventuring party are all 11th level. 2. For 10th lvl, Joe keeps the number of action points and the xp Pool he had when he died: 5 Action Points + 5500 xp Pool (effectively 10 AP.) 3. The party levels; his friends are 12th, but Joe is now 11th level. Joe is penalized his base 5 AP. He just gets 5500 xp in his pool, which he can convert to 5 AP if he wishes. 4. The party levels again. His friends are 13th, and now Joe skips back up to 13th as well (effectively breezing through 12th.) Joe is still feeling a penalty for dying, though; he is still penalized 5 AP this level too, so he only gets 6000 xp in his pool (effectively 6 Action Points.) 5. The party levels once more. Joe, and everyone else, are 14th level. Joe gets 5 AP + 6500 xp in his Pool (effectively 11 Action Points.). Hmmm. Still penalizes the person who died; they spend two levels lower than everyone else, and lose a total of 10 action points (spread out over two levels.) A little too hard to remember, but it might work. [/QUOTE]
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Calculating XP drives me crazy
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