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*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2825300" data-attributes="member: 20805"><p>I think this is a very interesting retake on the XP system.. which I too dislike for much the same reasons..</p><p></p><p></p><p>But this is not just a 'me 2' post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For level loss, following the lines of <strong>Nifft</strong>..</p><p>minor edit to the <a href="http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels" target="_blank">negative level rules</a>. Negative levels do not go away and force a reduction of the entire characters level. Instead they stay around forever..</p><p>well, almost forever. A character may voluntarily reduce his AP pool by 1 in order to eliminate a negative level. This action requires the expenditure of an Action Point....</p><p></p><p>Raise dead, et al.. incur a Negative Level that does not naturally heal. {no save after 24 hours}</p><p></p><p></p><p>In this manner your Joe can either face fighting with the negative levels penalties, or face gaining only 4 AP + xp award at the next level.</p><p>If Joe died again, he could chose to reduce his next level gains to 3AP.</p><p>etc..</p><p>In my usual campaign, I would extend this rule to include burning 1k of xp award as well, meaning the character could face 10 negative levels before needing to retire. {I tend to have Vampires available as BBEGs <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> }</p><p></p><p>This makes tracking relatively simple, no juggling of character abilities and worrying about re-selection of feats when someone recovers a level they lost. All you need to track are negative levels and the 'cap' on AP awards. </p><p>Additionally, death gets to have a bit more of a bite to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>IMO, losing a level and then not gaining any AP..which tend to encourage more flamboyant and risky play..may bring a tendency for a more conservative approach to the game.</p><p>{depending alot on the occurances of death in your game, of course}</p><p></p><p>regarding xp lending, I favor the 3 : 1 version</p><p></p><p>============</p><p>All that being said, if you have a group as mine tend to be..with non-certain participation, the xp award is a decent incentive to maintain regular attendance. {I have a liberal policy regarded excused absenses as being military there are always unplanned exceptions..}</p><p></p><p>I use an Excel calculator that does all the hard work for me, and makes for a handy session planning tool. Admittably I hip-shot most of the CR's as well...</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2825300, member: 20805"] I think this is a very interesting retake on the XP system.. which I too dislike for much the same reasons.. But this is not just a 'me 2' post :) For level loss, following the lines of [B]Nifft[/B].. minor edit to the [URL=http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels]negative level rules[/URL]. Negative levels do not go away and force a reduction of the entire characters level. Instead they stay around forever.. well, almost forever. A character may voluntarily reduce his AP pool by 1 in order to eliminate a negative level. This action requires the expenditure of an Action Point.... Raise dead, et al.. incur a Negative Level that does not naturally heal. {no save after 24 hours} In this manner your Joe can either face fighting with the negative levels penalties, or face gaining only 4 AP + xp award at the next level. If Joe died again, he could chose to reduce his next level gains to 3AP. etc.. In my usual campaign, I would extend this rule to include burning 1k of xp award as well, meaning the character could face 10 negative levels before needing to retire. {I tend to have Vampires available as BBEGs :eek: } This makes tracking relatively simple, no juggling of character abilities and worrying about re-selection of feats when someone recovers a level they lost. All you need to track are negative levels and the 'cap' on AP awards. Additionally, death gets to have a bit more of a bite to it. :cool: IMO, losing a level and then not gaining any AP..which tend to encourage more flamboyant and risky play..may bring a tendency for a more conservative approach to the game. {depending alot on the occurances of death in your game, of course} regarding xp lending, I favor the 3 : 1 version ============ All that being said, if you have a group as mine tend to be..with non-certain participation, the xp award is a decent incentive to maintain regular attendance. {I have a liberal policy regarded excused absenses as being military there are always unplanned exceptions..} I use an Excel calculator that does all the hard work for me, and makes for a handy session planning tool. Admittably I hip-shot most of the CR's as well... [/QUOTE]
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Calculating XP drives me crazy
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