Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cerebral Paladin" data-source="post: 2825324" data-attributes="member: 3448"><p>Your new death rule is much better than the first one you proposed, IMO. I'm still a little bothered by the "double level" effect. Are you completely unwilling to level asynchronously? If you're not, then you can do something like:</p><p>Characters who are below the average level of the party may decline their action points, in which case they level in 7 sessions instead of 10.</p><p>So Joe the fighter falls behind a level, but when everyone levels up he (still behind a level) levels up without the APs and then catches up to everyone 7 sessions later. He's on par for three games, and then falls behind again. He can keep repeating the no APs/7 sessions trick until he's caught up, and you can round off at the end to resynchronize. Voila! He eventually catches up, stays underpowered for quite a while, and then is ultimately back on track.</p><p></p><p>The problem I see (besides losing the "everybody levels at once" feature), is that the giving up your action point solutions while still behind means that you are upping the penalty for death: Not only are you behind in levels, but you're behind a level AND behind APs.</p><p></p><p>Are you worried about seeing a blitz of APs right before leveling? If I can't carry APs forward, I'm still going to hoard most of the time, but then the session (maybe the two sessions) before levelling, if I'm in a big fight or whatever, I'll spend like there's no tomorrow. That could be a good thing: climactic fights where the PCs are particularly heroic. But it could also be a bad thing, where when you get to a big fight everyone spends too freely and undercuts the challenge (or, worse, when you have an average fight that falls at the wrong time the PCs turn it into a cakewalk).</p><p></p><p>Lastly, I'm a little concerned about the XP to AP conversion stuff, and nonbankability. I'm a little worried about situations where a PC wants to make an item, so saves the XP for when there's some downtime, but the campaign is going on all cylinders so there's no opportunity for crafting until it's time for the next level up, and so the XP goes into AP for the last session and THEN there's the level up and downtime, and the PC makes their new item but uses most or all of the new XP pool. That could seem kinda annoying. (The same thing can happen in the standard system: I'm sorry, you leveled, now that XP is unavailable. But there you get the benefit of leveling faster. Here... I could see someone just feeling like they got hosed by the campaign's pacing.) Of course, if downtime is frequent enough, this concern evaporates.</p></blockquote><p></p>
[QUOTE="Cerebral Paladin, post: 2825324, member: 3448"] Your new death rule is much better than the first one you proposed, IMO. I'm still a little bothered by the "double level" effect. Are you completely unwilling to level asynchronously? If you're not, then you can do something like: Characters who are below the average level of the party may decline their action points, in which case they level in 7 sessions instead of 10. So Joe the fighter falls behind a level, but when everyone levels up he (still behind a level) levels up without the APs and then catches up to everyone 7 sessions later. He's on par for three games, and then falls behind again. He can keep repeating the no APs/7 sessions trick until he's caught up, and you can round off at the end to resynchronize. Voila! He eventually catches up, stays underpowered for quite a while, and then is ultimately back on track. The problem I see (besides losing the "everybody levels at once" feature), is that the giving up your action point solutions while still behind means that you are upping the penalty for death: Not only are you behind in levels, but you're behind a level AND behind APs. Are you worried about seeing a blitz of APs right before leveling? If I can't carry APs forward, I'm still going to hoard most of the time, but then the session (maybe the two sessions) before levelling, if I'm in a big fight or whatever, I'll spend like there's no tomorrow. That could be a good thing: climactic fights where the PCs are particularly heroic. But it could also be a bad thing, where when you get to a big fight everyone spends too freely and undercuts the challenge (or, worse, when you have an average fight that falls at the wrong time the PCs turn it into a cakewalk). Lastly, I'm a little concerned about the XP to AP conversion stuff, and nonbankability. I'm a little worried about situations where a PC wants to make an item, so saves the XP for when there's some downtime, but the campaign is going on all cylinders so there's no opportunity for crafting until it's time for the next level up, and so the XP goes into AP for the last session and THEN there's the level up and downtime, and the PC makes their new item but uses most or all of the new XP pool. That could seem kinda annoying. (The same thing can happen in the standard system: I'm sorry, you leveled, now that XP is unavailable. But there you get the benefit of leveling faster. Here... I could see someone just feeling like they got hosed by the campaign's pacing.) Of course, if downtime is frequent enough, this concern evaporates. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
Top