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*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Abraxas" data-source="post: 2825786" data-attributes="member: 1266"><p>Just a couple of comments</p><p></p><p>1) Why not give everyone 5 + (1/2 Character Level) APs and let them trade them in for XP to craft or cast as needed instead of 5 APs plus an XP pool? Also, instead of granting a flat XP/AP rate, have it scale with the number turned in. So if they trade in 3 APs they get, say, 500 * (1+2+3) = 3000 XP. If they trade in 4 they get 500 (1+2+3+4) = 5000 XP - enough for a wish. Also - in the case of spells used to raise dead characters - make the character being raised spend their APs for the XP needed to power the spell</p><p></p><p>Of course you may need to limit the max number that can be traded in at one time or perhaps require that the trade in must occur just before the action they are traded in for . . .</p><p></p><p>2) Instead of losing a level with a death & Raise Dead why not use a negative level model</p><p>-1 to attacks/saves/ability checks/skill checks</p><p>loss of one of the highest level spell slots</p><p>loss of one HD worth of hit points (Wiz/Sor -4, Rog/Brd -6, Clr/Drd -8, Ftr/Pal - 10, Brb -12)</p><p>Until a new level is gained, at which point one of these death/raise dead induced negative levels goes away</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2825786, member: 1266"] Just a couple of comments 1) Why not give everyone 5 + (1/2 Character Level) APs and let them trade them in for XP to craft or cast as needed instead of 5 APs plus an XP pool? Also, instead of granting a flat XP/AP rate, have it scale with the number turned in. So if they trade in 3 APs they get, say, 500 * (1+2+3) = 3000 XP. If they trade in 4 they get 500 (1+2+3+4) = 5000 XP - enough for a wish. Also - in the case of spells used to raise dead characters - make the character being raised spend their APs for the XP needed to power the spell Of course you may need to limit the max number that can be traded in at one time or perhaps require that the trade in must occur just before the action they are traded in for . . . 2) Instead of losing a level with a death & Raise Dead why not use a negative level model -1 to attacks/saves/ability checks/skill checks loss of one of the highest level spell slots loss of one HD worth of hit points (Wiz/Sor -4, Rog/Brd -6, Clr/Drd -8, Ftr/Pal - 10, Brb -12) Until a new level is gained, at which point one of these death/raise dead induced negative levels goes away [/QUOTE]
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Calculating XP drives me crazy
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