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General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="wmasters" data-source="post: 2826631" data-attributes="member: 40111"><p>I've got a similar dislike for XP calculations, I've always overlooked it and used ballpark adventure XP awards anyway. That said, since often I run RP/intruige with a splash of combat rather than the other way around, the XP system doesn't work well for me anyway. </p><p></p><p>I like the AP system outlined as an idea, at least for high fantasy heroics etc, where I think APs work well.</p><p></p><p>My solution was to abandon XP penalties altogether. I've never DM'd a group where PCs can cast wish etc (I think the highest level I've DM'd was 14th) so that's never been a problem. It's rare that my PCs actually take the magic item creation feats as well, but it's happened. In that case, the player made his item and acknowledged that he was going to be a bit behind the party. But he had a snazzy item, and wasn't far behind.</p><p></p><p>Raise Dead I've always made difficult anyway. I bring back PCs at full level, with something looming such as a quest, or curse or somesuch depending on how they were brought back. But I tend to work with dead is dead. I kill PCs rarely, but if I do then normally it's permanent.</p></blockquote><p></p>
[QUOTE="wmasters, post: 2826631, member: 40111"] I've got a similar dislike for XP calculations, I've always overlooked it and used ballpark adventure XP awards anyway. That said, since often I run RP/intruige with a splash of combat rather than the other way around, the XP system doesn't work well for me anyway. I like the AP system outlined as an idea, at least for high fantasy heroics etc, where I think APs work well. My solution was to abandon XP penalties altogether. I've never DM'd a group where PCs can cast wish etc (I think the highest level I've DM'd was 14th) so that's never been a problem. It's rare that my PCs actually take the magic item creation feats as well, but it's happened. In that case, the player made his item and acknowledged that he was going to be a bit behind the party. But he had a snazzy item, and wasn't far behind. Raise Dead I've always made difficult anyway. I bring back PCs at full level, with something looming such as a quest, or curse or somesuch depending on how they were brought back. But I tend to work with dead is dead. I kill PCs rarely, but if I do then normally it's permanent. [/QUOTE]
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Calculating XP drives me crazy
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