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General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="carpedavid" data-source="post: 2826777" data-attributes="member: 6971"><p>In thinking a bit more about this, the negative level penalty would have interesting in-game effects.</p><p></p><p>Because any creature with negative levels equal to its positive levels is instantly slain, this would mean that 1st level creatures would never be able to be raised. 1 level + 1 negative level = dead. This could explain (beyond the cost of casting it), why 1st level commoners, aristocrats, and such can't just raise everyone they feel like: <em>The prince's son was slain by assassins? Oh well, guess he'll just have the high priest raise him.</em></p><p></p><p>It could also be played up in game, for those that do get raised. Say the prince's wife (a 4th level aristocrat) does get killed and then raised. Now she's plagued by nightmares of the nether realms, is pale and withdrawn, and is constantly ill, reflecting the penalties that the negative level imposes. Or something like that. For characters, it could be much the same - they feel "haunted" by the touch of the spirit world until they "cleanse" themselves of the negative level.</p><p></p><p>At a metagame level, this would allow DMs to determine how much of a penalty the neagative level really plays. For those that don't mind constantly ressurected characters, the quest might involve donating 5 gp to the local temple. For those that like their death more permanent, the quest might involve, say, establishing world peace. I suspect that most DMs would fall somewhere between the two.</p></blockquote><p></p>
[QUOTE="carpedavid, post: 2826777, member: 6971"] In thinking a bit more about this, the negative level penalty would have interesting in-game effects. Because any creature with negative levels equal to its positive levels is instantly slain, this would mean that 1st level creatures would never be able to be raised. 1 level + 1 negative level = dead. This could explain (beyond the cost of casting it), why 1st level commoners, aristocrats, and such can't just raise everyone they feel like: [I]The prince's son was slain by assassins? Oh well, guess he'll just have the high priest raise him.[/I] It could also be played up in game, for those that do get raised. Say the prince's wife (a 4th level aristocrat) does get killed and then raised. Now she's plagued by nightmares of the nether realms, is pale and withdrawn, and is constantly ill, reflecting the penalties that the negative level imposes. Or something like that. For characters, it could be much the same - they feel "haunted" by the touch of the spirit world until they "cleanse" themselves of the negative level. At a metagame level, this would allow DMs to determine how much of a penalty the neagative level really plays. For those that don't mind constantly ressurected characters, the quest might involve donating 5 gp to the local temple. For those that like their death more permanent, the quest might involve, say, establishing world peace. I suspect that most DMs would fall somewhere between the two. [/QUOTE]
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Calculating XP drives me crazy
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