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General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Lorehead" data-source="post: 2827268" data-attributes="member: 40086"><p>Well, here's <a href="http://www.enworld.org/showpost.php?p=2814586&postcount=11" target="_blank">my attempt at an alternative XP system</a>. It doesn't sound as if it meets all your requirements, but it would at least eliminate the need for a spreadsheet.</p><p></p><p>If your two major goals are to keep the PCs at the same level and to keep the system simple, I suggest abolishing XP entirely. You could simply choose appropriate moments for the entire party to level up. Also consider eliminating any kind of mechanical penalty for revived or new characters. Your PCs have access to <em>true resurrection</em> anyway. Alternatively, or in addition, you could throw in a subplot a chapter or two down the road to enables a character who falls behind to catch up again. This duplicates the catch-up effect of the existing rules.</p><p></p><p>The XP pool is a good idea, I think, but you may want to allow other party members to contribute XP to spellcasters without restriction, particularly if they're the ones to benefit from the <em>wish</em> or the item. Perhaps the item attunes to the bearer in some way if the bearer's life force spurred its creation. Consider adding a fixed number of XP points for spellcasting and item creation with each new level, instead of resetting the value. Alternatively: group XP pool, which grows at a fixed rate as the party gains level.</p><p></p><p>I have no experience with action points, so I can't suggest any useful house rules for them.</p></blockquote><p></p>
[QUOTE="Lorehead, post: 2827268, member: 40086"] Well, here's [url=http://www.enworld.org/showpost.php?p=2814586&postcount=11]my attempt at an alternative XP system[/url]. It doesn't sound as if it meets all your requirements, but it would at least eliminate the need for a spreadsheet. If your two major goals are to keep the PCs at the same level and to keep the system simple, I suggest abolishing XP entirely. You could simply choose appropriate moments for the entire party to level up. Also consider eliminating any kind of mechanical penalty for revived or new characters. Your PCs have access to [i]true resurrection[/i] anyway. Alternatively, or in addition, you could throw in a subplot a chapter or two down the road to enables a character who falls behind to catch up again. This duplicates the catch-up effect of the existing rules. The XP pool is a good idea, I think, but you may want to allow other party members to contribute XP to spellcasters without restriction, particularly if they're the ones to benefit from the [i]wish[/i] or the item. Perhaps the item attunes to the bearer in some way if the bearer's life force spurred its creation. Consider adding a fixed number of XP points for spellcasting and item creation with each new level, instead of resetting the value. Alternatively: group XP pool, which grows at a fixed rate as the party gains level. I have no experience with action points, so I can't suggest any useful house rules for them. [/QUOTE]
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Calculating XP drives me crazy
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