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General Tabletop Discussion
*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2830329" data-attributes="member: 15651"><p>Here are my 2 cents:</p><p></p><p>I would decouple AP from XP. If you want to give out action points, do it using the Eberron system (5+ 1 per 2 levels?), or modify the formula to something that suits your game.</p><p></p><p>Award XP each time the party levels at a rate of 500 x old level. </p><p></p><p>XP and AP are not convertible with one exception (see below).</p><p></p><p>Unused AP are lost at the next level. Unused XP can be converted to AP that will carry over to the next level at a cost of 1 AP/250 XP (I highly suggest using some kind of token to keep track of AP). Any remaining XP are lost. [this may keep the rate of magic item creation in check, and allows something to use XP on at lower levels]</p><p></p><p><strong>Item creation:</strong> if a party member commisions one of the spellcasters to create an item for them, they can can be the sole donor of XP with no penalty. </p><p></p><p><strong>Casting spells with XP cost:</strong> other party members can donate XP to the spellcaster at a 2:1 (or 3:1) cost. </p><p></p><p><strong>Raising a dead character:</strong> looking at the XP tables, a character 1 level lower gets about 1.25 to 1.4 times more XP depending upon the CR, so it should take about 3 levels to catch up. </p><p></p><p>My suggestion:</p><p></p><p>Level 10 party. Joe (poor Joe, he keeps dying) is killed. He is raised and is level 9. Joe immediately loses 2 AP and 1000 XP (if he has less than that already, Joe just has none). </p><p></p><p>Party levels. Joe, level 10, gets penalized 1AP and 500XP - he has 9AP and 4500XP compared to level 11 party's 10AP and 5500XP. </p><p></p><p>Party levels again. Joe reaches level 11 but is not penalized, leaving him 10AP and 5500XP compared with level 12 party's party's 11AP and 6000XP</p><p></p><p>Party levels one more time: Joe makes the jump and everyone is 13th level with 11AP and 6500XP.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2830329, member: 15651"] Here are my 2 cents: I would decouple AP from XP. If you want to give out action points, do it using the Eberron system (5+ 1 per 2 levels?), or modify the formula to something that suits your game. Award XP each time the party levels at a rate of 500 x old level. XP and AP are not convertible with one exception (see below). Unused AP are lost at the next level. Unused XP can be converted to AP that will carry over to the next level at a cost of 1 AP/250 XP (I highly suggest using some kind of token to keep track of AP). Any remaining XP are lost. [this may keep the rate of magic item creation in check, and allows something to use XP on at lower levels] [b]Item creation:[/b] if a party member commisions one of the spellcasters to create an item for them, they can can be the sole donor of XP with no penalty. [b]Casting spells with XP cost:[/b] other party members can donate XP to the spellcaster at a 2:1 (or 3:1) cost. [b]Raising a dead character:[/b] looking at the XP tables, a character 1 level lower gets about 1.25 to 1.4 times more XP depending upon the CR, so it should take about 3 levels to catch up. My suggestion: Level 10 party. Joe (poor Joe, he keeps dying) is killed. He is raised and is level 9. Joe immediately loses 2 AP and 1000 XP (if he has less than that already, Joe just has none). Party levels. Joe, level 10, gets penalized 1AP and 500XP - he has 9AP and 4500XP compared to level 11 party's 10AP and 5500XP. Party levels again. Joe reaches level 11 but is not penalized, leaving him 10AP and 5500XP compared with level 12 party's party's 11AP and 6000XP Party levels one more time: Joe makes the jump and everyone is 13th level with 11AP and 6500XP. [/QUOTE]
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Calculating XP drives me crazy
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