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Calculating XP drives me crazy
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<blockquote data-quote="Piratecat" data-source="post: 2833932" data-attributes="member: 2"><p>Michael, that's trickier than it sounds, but I think less useful for what I envision. I want to make sure that all the PCs, even the spellcasters, have access to some action points solely to be used as action points. That seems more fun to me.</p><p></p><p></p><p>-- o --</p><p></p><p></p><p>This discussion has been tremendously useful. What I've ended up with is:</p><p></p><p>- No normal xp (PCs level when DM decides, which is usually pretty obvious.)</p><p></p><p>- PCs end up with 5 + 1/2 lvl Action Points per level. The 5 points are kept track of separately from the others. Action Points can be used as per <a href="http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm" target="_blank">the rules</a> on the SRD; in general, an AP can be spent to add 1-6 points to a d20 roll or break the rules in some small, interesting way. I plan to be flexible with this, and if the PCs have other good ideas on the fly, that's fine. APs usually only apply to one die roll or one action.</p><p></p><p>- APs other than the 5 automatic ones can be turned in at 1000 xp/AP to form a XP pool. This pool can be used to power xp-draining spells, make magic items, and the like. In order to power such things, one character may donate his xp pool to another character at a conversion rate of 3 per 1. the two characters must be touching when this occurs. [Example: a fighter wishes to help the wizard cast <em>wish</em>. the wizard spends 4 APs for 4000 xp, the fighter spends 3 AP which converts to 1000 xp. The <em>wish</em> goes off.] The supporting character may donate all of the required XP if he has enough APs. Be aware that when making items, the item being made may reflect the supporting character in some way (more relevant for intelligent items, but anything is possible).</p><p></p><p>- At the end of a level, all remaining APs and xp pools disappear and are fully renewed. [Because I use training, this isn't a problem for item creators; they will tend to manufacture items right before training and going up a level. We'll still have more APs used in the last huge battle every level, but that's kind of neat.]</p><p></p><p>- PCs are responsible for tracking their own APs and XP pools from converted APs.</p><p></p><p>- If a PC dies and is <em>raised</em>, they suffer a negative level from the death until they complete a quest that is mandated by the God whose power raised them. There is no way to circumvent this negative level, other than using magic like <em>true resurrection</em> in the first place. The negative level has physical aand spiritual signs, and there may societal implications to having returned from the dead.</p><p></p><p>Okay, what did I miss?</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2833932, member: 2"] Michael, that's trickier than it sounds, but I think less useful for what I envision. I want to make sure that all the PCs, even the spellcasters, have access to some action points solely to be used as action points. That seems more fun to me. -- o -- This discussion has been tremendously useful. What I've ended up with is: - No normal xp (PCs level when DM decides, which is usually pretty obvious.) - PCs end up with 5 + 1/2 lvl Action Points per level. The 5 points are kept track of separately from the others. Action Points can be used as per [url=http://www.d20srd.org/srd/variant/adventuring/actionPoints.htm]the rules[/url] on the SRD; in general, an AP can be spent to add 1-6 points to a d20 roll or break the rules in some small, interesting way. I plan to be flexible with this, and if the PCs have other good ideas on the fly, that's fine. APs usually only apply to one die roll or one action. - APs other than the 5 automatic ones can be turned in at 1000 xp/AP to form a XP pool. This pool can be used to power xp-draining spells, make magic items, and the like. In order to power such things, one character may donate his xp pool to another character at a conversion rate of 3 per 1. the two characters must be touching when this occurs. [Example: a fighter wishes to help the wizard cast [i]wish[/i]. the wizard spends 4 APs for 4000 xp, the fighter spends 3 AP which converts to 1000 xp. The [i]wish[/i] goes off.] The supporting character may donate all of the required XP if he has enough APs. Be aware that when making items, the item being made may reflect the supporting character in some way (more relevant for intelligent items, but anything is possible). - At the end of a level, all remaining APs and xp pools disappear and are fully renewed. [Because I use training, this isn't a problem for item creators; they will tend to manufacture items right before training and going up a level. We'll still have more APs used in the last huge battle every level, but that's kind of neat.] - PCs are responsible for tracking their own APs and XP pools from converted APs. - If a PC dies and is [i]raised[/i], they suffer a negative level from the death until they complete a quest that is mandated by the God whose power raised them. There is no way to circumvent this negative level, other than using magic like [i]true resurrection[/i] in the first place. The negative level has physical aand spiritual signs, and there may societal implications to having returned from the dead. Okay, what did I miss? [/QUOTE]
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