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Calculating XP drives me crazy
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<blockquote data-quote="Piratecat" data-source="post: 2834174" data-attributes="member: 2"><p>Nifft, I think I'll divorce AP from charisma. In a campaign where two paladins have absolutely stunning charismas, and charisma already gets a bigger workout than it does in most campaigns, that just seems safer to me.</p><p></p><p>On a previous note, one of the things I like with the 3:1 ratio is that encourages every concerned member in the group to donate some AP to the cause -- but by no means is it a no-brainer, as it would be with a 1:1 ratio. If six people donate 3 AP each, that's an extra 6000 xp, or enough to create an item worth 150,000 gp. . . <em>before</em> the actual crafter donates any. We're playing at a character level where no one in the group is going to start with less than 15 APs. Donating a handful of APs to help out the casters doesn't seem like such a bad idea.</p><p></p><p>If I reduced it to 2:1 or 1:1, I'd have major concerns about opportunity costs. Under normal rules, every decision to cast <em>wish</em> or <em>miracle</em> is a big deal. Under a system where you have a "free" experience pool, it suddenly becomes a no-brainer. In fact, the main reason to even use APs as part of this system is to provide an opportunity cost, to make an xp-spending decision a little more difficult. </p><p></p><p>Think about it. Currently no one can help share xp with an item or a spell. Even at a 3:1 ratio, it's an advantage over right now.</p><p></p><p>And ultimately, I'm hoping to provide more cool stuff for the non-spellcasters to do. That's the same goal that the high-lvl fighter feats in the new PHBII have. If I make it really easy for the non-spellcasters to donate APs to spellcasters, to my mind it minimizes the importance and uniqueness of the non-spellcasters in the group.</p><p></p><p>Excellent point. The problem of unequal-level PCs is mitigated by the new death rules, but not entirely removed. </p><p></p><p>In a new campaign, the only time someone would be of lower level is if they start at lower level. Really, the best answer to this is probably for the DM to decide that they'd level sooner than other people. I think that since people will no longer lose levels for death or magic item construction, I'm better off just handling this on a case by case basis.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2834174, member: 2"] Nifft, I think I'll divorce AP from charisma. In a campaign where two paladins have absolutely stunning charismas, and charisma already gets a bigger workout than it does in most campaigns, that just seems safer to me. On a previous note, one of the things I like with the 3:1 ratio is that encourages every concerned member in the group to donate some AP to the cause -- but by no means is it a no-brainer, as it would be with a 1:1 ratio. If six people donate 3 AP each, that's an extra 6000 xp, or enough to create an item worth 150,000 gp. . . [i]before[/i] the actual crafter donates any. We're playing at a character level where no one in the group is going to start with less than 15 APs. Donating a handful of APs to help out the casters doesn't seem like such a bad idea. If I reduced it to 2:1 or 1:1, I'd have major concerns about opportunity costs. Under normal rules, every decision to cast [i]wish[/i] or [i]miracle[/i] is a big deal. Under a system where you have a "free" experience pool, it suddenly becomes a no-brainer. In fact, the main reason to even use APs as part of this system is to provide an opportunity cost, to make an xp-spending decision a little more difficult. Think about it. Currently no one can help share xp with an item or a spell. Even at a 3:1 ratio, it's an advantage over right now. And ultimately, I'm hoping to provide more cool stuff for the non-spellcasters to do. That's the same goal that the high-lvl fighter feats in the new PHBII have. If I make it really easy for the non-spellcasters to donate APs to spellcasters, to my mind it minimizes the importance and uniqueness of the non-spellcasters in the group. Excellent point. The problem of unequal-level PCs is mitigated by the new death rules, but not entirely removed. In a new campaign, the only time someone would be of lower level is if they start at lower level. Really, the best answer to this is probably for the DM to decide that they'd level sooner than other people. I think that since people will no longer lose levels for death or magic item construction, I'm better off just handling this on a case by case basis. [/QUOTE]
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