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Calculating XP drives me crazy
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<blockquote data-quote="Piratecat" data-source="post: 2834677" data-attributes="member: 2"><p>And to think that the campaign's OFFICIAL double standard is "Piratecat hates paladins!"</p><p></p><p>The difficult choice for spellcasters is deliberate, and I'm totally okay with that. I <em>want</em> it to be more difficult for spellcasters to decide when to spend an AP. </p><p></p><p>But they'll still have some available no matter what. That's why 5 AP are unable to be exchanged; no one has the option of turning in all their AP for XP. When the spellcasters really need it, they'll have access to an Action Point (at least five times). I feel this is a much better solution than making all AP available and reducing the amount each is worth. </p><p></p><p>Reducing the amount each AP is worth doesn't work for the values I want to achieve, unfortunately -- or if it does, I'm missing it. My goal is to make available a maximum XP pool of 1/2 lvl * 1000 xp. This is half the amount of xp that it would normally take that person to go up a level. Since this matches the AP forumla of 5 AP + 1/2/lvl, I'm left with the very simple formula of 1 AP = 1000 xp. Muck around with that, and the elegance of the formula goes all to hell.</p><p></p><p>Example: It normally takes 20,000 xp to go from 20th to 21th level. A 20th lvl PC gets 15 AP, 10 of which they can turn into an XP pool. Turning in all 10 of these APs would get that spellcaster 10,000 in their XP pool... exactly half of the XP that they would normally need to level up. Tah dah! Exactly what I'm shooting for.</p><p></p><p>This scales just about right; at 20th lvl it's enough for two wishes, or it's enough to make 250,000 gp worth of magic items (not that a given person in my game tends to have that much available cash, mind you.) I neither want the amount of available XP to be less than this, nor do I want to make it possible for the spellcaster to trade in ALL their AP for xp. Reduce the amount that each AP is worth, and you have a mess on your hands.</p><p></p><p>You're pretty sure that I'll have a double standard, but I think that if there is one it will be self-imposed. It's totally up to the spellcaster what they spend their APs on. If they think a wish or a temporary feat is most useful, they'll use it for that. If they think that crafting an item is most useful, they'll spend it on that. And if they really need to cast a wish but lack the APs? Well, then, other members of the party can help (albeit at a less efficient rate.)</p><p></p><p>Only playtesting will say whether or not I'm totally misguided, but this system seems to me as if it will work pretty well. I'll report back once (if) we implement it. And keep pointing out stuff I missed! I'm far from opposed to making changes, I just am not sure I agree with RW on this point.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2834677, member: 2"] And to think that the campaign's OFFICIAL double standard is "Piratecat hates paladins!" The difficult choice for spellcasters is deliberate, and I'm totally okay with that. I [i]want[/i] it to be more difficult for spellcasters to decide when to spend an AP. But they'll still have some available no matter what. That's why 5 AP are unable to be exchanged; no one has the option of turning in all their AP for XP. When the spellcasters really need it, they'll have access to an Action Point (at least five times). I feel this is a much better solution than making all AP available and reducing the amount each is worth. Reducing the amount each AP is worth doesn't work for the values I want to achieve, unfortunately -- or if it does, I'm missing it. My goal is to make available a maximum XP pool of 1/2 lvl * 1000 xp. This is half the amount of xp that it would normally take that person to go up a level. Since this matches the AP forumla of 5 AP + 1/2/lvl, I'm left with the very simple formula of 1 AP = 1000 xp. Muck around with that, and the elegance of the formula goes all to hell. Example: It normally takes 20,000 xp to go from 20th to 21th level. A 20th lvl PC gets 15 AP, 10 of which they can turn into an XP pool. Turning in all 10 of these APs would get that spellcaster 10,000 in their XP pool... exactly half of the XP that they would normally need to level up. Tah dah! Exactly what I'm shooting for. This scales just about right; at 20th lvl it's enough for two wishes, or it's enough to make 250,000 gp worth of magic items (not that a given person in my game tends to have that much available cash, mind you.) I neither want the amount of available XP to be less than this, nor do I want to make it possible for the spellcaster to trade in ALL their AP for xp. Reduce the amount that each AP is worth, and you have a mess on your hands. You're pretty sure that I'll have a double standard, but I think that if there is one it will be self-imposed. It's totally up to the spellcaster what they spend their APs on. If they think a wish or a temporary feat is most useful, they'll use it for that. If they think that crafting an item is most useful, they'll spend it on that. And if they really need to cast a wish but lack the APs? Well, then, other members of the party can help (albeit at a less efficient rate.) Only playtesting will say whether or not I'm totally misguided, but this system seems to me as if it will work pretty well. I'll report back once (if) we implement it. And keep pointing out stuff I missed! I'm far from opposed to making changes, I just am not sure I agree with RW on this point. [/QUOTE]
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Calculating XP drives me crazy
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