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*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Piratecat" data-source="post: 2840478" data-attributes="member: 2"><p>A good pun is its own reword. </p><p></p><p>I think I would have had the missile strike the road just in front of the car, causing the car to drive into the crater and horribly crash. With all the dust in the air, the heroes probably wouldn't have been seen if they jumped out of the car before it exploded. It's a tough situation to put yourself in, though, because either you slaughter the PCs or you strain credibility. The other good solution is to have another car of the same make and model tear past the PCs at high speeds, drunk kids tossing beer bottles out the window -- and the military mistakes that car for the PCs'.</p><p></p><p>Back on subject, Enkhidu, I think you've already caught the tricky part of your suggestion. What you propose would ensure that no PC would EVER spend an action point. It would also make sure that they wouldn't level simultaneously, which is one of my goals.</p><p></p><p>Destil, your suggestion is interesting, but for my purposes I'm not sure it's necessary. The benefit of multiple item creation feats is that you can create different kinds of cool stuff. I'm not convinced that giving folks an xp bonus based on how many item creation feats they have is a good idea, because they'd be using those feats anyways - and the feats themselves provide a huge benefit. Now item creation doesn't impact levelling up, and I expect to see slightly more item creation with this system. I'd only consider adding an xp bonus if the tradeoffs weren't good enough for anyone to make stuff.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 2840478, member: 2"] A good pun is its own reword. I think I would have had the missile strike the road just in front of the car, causing the car to drive into the crater and horribly crash. With all the dust in the air, the heroes probably wouldn't have been seen if they jumped out of the car before it exploded. It's a tough situation to put yourself in, though, because either you slaughter the PCs or you strain credibility. The other good solution is to have another car of the same make and model tear past the PCs at high speeds, drunk kids tossing beer bottles out the window -- and the military mistakes that car for the PCs'. Back on subject, Enkhidu, I think you've already caught the tricky part of your suggestion. What you propose would ensure that no PC would EVER spend an action point. It would also make sure that they wouldn't level simultaneously, which is one of my goals. Destil, your suggestion is interesting, but for my purposes I'm not sure it's necessary. The benefit of multiple item creation feats is that you can create different kinds of cool stuff. I'm not convinced that giving folks an xp bonus based on how many item creation feats they have is a good idea, because they'd be using those feats anyways - and the feats themselves provide a huge benefit. Now item creation doesn't impact levelling up, and I expect to see slightly more item creation with this system. I'd only consider adding an xp bonus if the tradeoffs weren't good enough for anyone to make stuff. [/QUOTE]
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Calculating XP drives me crazy
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