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*Pathfinder & Starfinder
Calculating XP drives me crazy
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<blockquote data-quote="Ximix" data-source="post: 3132565" data-attributes="member: 46398"><p>So . . . How is this working out PC? You mentioned that Sagiro is also running this in his campaign, can we get either or both of your sage opinions please?</p><p></p><p>I will meekly add that my homebrew uses this (admittedly simplistic) solution:</p><p>I do not use EXP, I grant levels to PC's for every 4-5 sessions the player attends.</p><p>Yes this makes uneven levelling... I feel it encourages player attendance and it seems to work for my group. I also use training time but only if the character gains a new spell level or feat. This is fine as I adjust the awarding of levels to fit down time.</p><p>Truly incongruous levelling is up to the PC to work out with the other characters when they will train.</p><p></p><p> * *</p><p></p><p>Hero Points (HP) are awarded to each PC 1 per session (only if Player attends session - awarded at beginning of session).</p><p>A Bonus HP is awarded for exceptionally well played actions, RP or as DM sees fit. This is unusual but on average about 1 per 2 sessions, though this is increasing in frequency as my players get more comfortable with their characters. (see below)</p><p>At the end of every session a "Role Playing Award" of 1 HP is awarded. This is voted on by the players with me giving the tie breaker if necessary (even # of players that session)</p><p>HP can be used:</p><p>1: to adjust roll by + or - d6 or to reroll dice.</p><p>2: " " d10 </p><p>3: + or - 10</p><p>4: + or - 20 (not natural)</p><p>5: natural 1 or 20</p><p>HP carry over levels. </p><p>HP can be used to help <u>adjacent</u> PC's on a 1:2 basis. Thus the sneaky gnome actually won the battle last week as he pumped 10 HP into the 1/2 Orc Barbarian to adjust his missed roll to a Nat20 for a killing crit before dropping into unconsciousness. We won't mention that the gnome then looted the barbarian LOL.</p><p></p><p> ** **</p><p></p><p>Item creation is as RPGA suggested 75% of book item cost. We have only done one item (a wand) and we role played it. This may be more cumbersome at later levels but I tend to run low level stuff, squeezing as much excitement from a giant lizard with this group as I've ever managed with my old (Experienced) group in Tomb of Horrors. *shrug* It works, for now.</p><p></p><p> *** ***</p><p></p><p>Death is pretty serious in my campaign. I do use negative levels. I also use the god-gives-quest concept in that whichever diety grants the Raise Dead or Resurection the PC may fulfill the quest to erase all effects of the return from beyond.</p><p>I tend to be very careful about Negative Energy, especially in mobs that can bestow them with attacks.</p><p></p><p> **** ****</p><p></p><p>I am intrigued with the idea of using the CHA modifier to adjust + or - a set number of HP each level gained. My reasoning is, unlike your more sophisticated gamers, my players are all in their second campaign at best, 4 of the 7 are first timers. My one Paladin in the first campaign is my one Sorceress in the second. She can see a lot of the potential in the classes but she has yet to figure out the finer points. Most see CHA (and CHA based classes) as useless. I do have a Bard in this second campaign . . . but he's my most unreliable player <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>I would also use a -2 to COM and CHA until removed by either quest or Greater Restoration.</p><p>(Yes, I use Comeliness lol, it is a player assigned stat within 6 of their CHA heheh)</p><p></p><p>Annnnyhow, sorry for the rant, I meant to simply ask how the posted system was working out.</p><p>Thanks for your time.</p><p></p><p>X</p></blockquote><p></p>
[QUOTE="Ximix, post: 3132565, member: 46398"] So . . . How is this working out PC? You mentioned that Sagiro is also running this in his campaign, can we get either or both of your sage opinions please? I will meekly add that my homebrew uses this (admittedly simplistic) solution: I do not use EXP, I grant levels to PC's for every 4-5 sessions the player attends. Yes this makes uneven levelling... I feel it encourages player attendance and it seems to work for my group. I also use training time but only if the character gains a new spell level or feat. This is fine as I adjust the awarding of levels to fit down time. Truly incongruous levelling is up to the PC to work out with the other characters when they will train. * * Hero Points (HP) are awarded to each PC 1 per session (only if Player attends session - awarded at beginning of session). A Bonus HP is awarded for exceptionally well played actions, RP or as DM sees fit. This is unusual but on average about 1 per 2 sessions, though this is increasing in frequency as my players get more comfortable with their characters. (see below) At the end of every session a "Role Playing Award" of 1 HP is awarded. This is voted on by the players with me giving the tie breaker if necessary (even # of players that session) HP can be used: 1: to adjust roll by + or - d6 or to reroll dice. 2: " " d10 3: + or - 10 4: + or - 20 (not natural) 5: natural 1 or 20 HP carry over levels. HP can be used to help [u]adjacent[/u] PC's on a 1:2 basis. Thus the sneaky gnome actually won the battle last week as he pumped 10 HP into the 1/2 Orc Barbarian to adjust his missed roll to a Nat20 for a killing crit before dropping into unconsciousness. We won't mention that the gnome then looted the barbarian LOL. ** ** Item creation is as RPGA suggested 75% of book item cost. We have only done one item (a wand) and we role played it. This may be more cumbersome at later levels but I tend to run low level stuff, squeezing as much excitement from a giant lizard with this group as I've ever managed with my old (Experienced) group in Tomb of Horrors. *shrug* It works, for now. *** *** Death is pretty serious in my campaign. I do use negative levels. I also use the god-gives-quest concept in that whichever diety grants the Raise Dead or Resurection the PC may fulfill the quest to erase all effects of the return from beyond. I tend to be very careful about Negative Energy, especially in mobs that can bestow them with attacks. **** **** I am intrigued with the idea of using the CHA modifier to adjust + or - a set number of HP each level gained. My reasoning is, unlike your more sophisticated gamers, my players are all in their second campaign at best, 4 of the 7 are first timers. My one Paladin in the first campaign is my one Sorceress in the second. She can see a lot of the potential in the classes but she has yet to figure out the finer points. Most see CHA (and CHA based classes) as useless. I do have a Bard in this second campaign . . . but he's my most unreliable player :( I would also use a -2 to COM and CHA until removed by either quest or Greater Restoration. (Yes, I use Comeliness lol, it is a player assigned stat within 6 of their CHA heheh) Annnnyhow, sorry for the rant, I meant to simply ask how the posted system was working out. Thanks for your time. X [/QUOTE]
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