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Calibans, Mongrelfolk and diability awareness
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<blockquote data-quote="Tonguez" data-source="post: 9449297" data-attributes="member: 1125"><p>Yeah, Theory of Games referenced the Disney version so I responded in like manner. Hugo's version is more complex but the disability is a central motif used to critique societies treatment of the Other and on the question of monstrous humanity. Its a tragedy so ends badly for everyone but still Quasimodo despite his obedience to Frollo and brutal nature, shows some positive heroic traits when he gives Esmeralda sanctuary and attempts to defend her.</p><p></p><p>The mythic characters are interesting, I've always wondered what the connection between Blacksmiths and disability was, iirc Volund was deliberately hamstrung wasnt he?</p><p></p><p></p><p>yeah I agree, this is kind of what prompted the question. Its too easy to say a character has a disability then entirely ignore the disability - eg DareDevils 'blindness' (but its supers so heh) or the Blind Swordsman in general - so how do you portray a fully realised character with a disability in an adventure game without minimising it? ...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9449297, member: 1125"] Yeah, Theory of Games referenced the Disney version so I responded in like manner. Hugo's version is more complex but the disability is a central motif used to critique societies treatment of the Other and on the question of monstrous humanity. Its a tragedy so ends badly for everyone but still Quasimodo despite his obedience to Frollo and brutal nature, shows some positive heroic traits when he gives Esmeralda sanctuary and attempts to defend her. The mythic characters are interesting, I've always wondered what the connection between Blacksmiths and disability was, iirc Volund was deliberately hamstrung wasnt he? yeah I agree, this is kind of what prompted the question. Its too easy to say a character has a disability then entirely ignore the disability - eg DareDevils 'blindness' (but its supers so heh) or the Blind Swordsman in general - so how do you portray a fully realised character with a disability in an adventure game without minimising it? ... [/QUOTE]
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