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Caliber's Storyhour (DragonStar ... well sort of)
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<blockquote data-quote="Caliber" data-source="post: 172411" data-attributes="member: 1310"><p>Session2b</p><p></p><p>Inside the office, the desk was overturned and papers were strewn about. The entire room looked as if someone, or something, had simply flown into a rage and attempted to destroy everything they could. </p><p></p><p>Performing a quick search of the room, Milo managed to find a small datapad that seemed to be some prisoner lists. Searching through he noticed several things within the prisoner rosters. The most interesting information revealed, however, was the list of prisoners in maximum-security cells. A troll was one of the first entries that caught Milo’s eye. Obviously, the party’s friend on the rooftop had been one of the maximum-security prisoners. </p><p></p><p>Other than the troll though, the maximum-security cells contained: two driders, a minotaur, a halfling female, a sea hag, and, most frightening of all, a storm giant!</p><p></p><p>Realizing that they may be in more trouble than they had realized, the party grimly entered into the main hallway between the offices. Deciding to start at the end of the hallway, they walked past several offices and approached the last door in the building.</p><p></p><p>The party attempts to open the door, but quickly they see that it is obviously locked. Alahandra suddenly flies forward and begins toying with the lock. A few moments later the door suddenly opens and the party stares, open-mouthed at the little fairy. Maybe they were lucky they had taken her along after all …</p><p></p><p>Inside the small cramped room the door had revealed, the party found an obvious communication terminal. The same message they had heard from the back of the prison transport crackled over and over as it was broadcast out by the automated system. </p><p></p><p>The message brought up the question of what the party should do if help arrived before the small group could escape. The prison roster had shown that the prison had been expecting the party before the riot. The basics of the group, their race and gender mostly, were marked down as incoming. How hard would it be to match that profile to the group?</p><p></p><p>Syd and Milo sat down and began trying to rework the message. Finally, once access had been gained and the old message deleted, Syd recorded a new message, signaling an all clear. Setting the communication system to loop the message over and over, the party left, approaching the door directly adjacent.</p><p></p><p>Again this door was locked. Alahandra tried her skill with this door as well, but without a keycard she found herself unable to get in. Deciding to leave this door for now and explore the other offices, the party again entered the small corridor running between the offices.</p><p></p><p>Office after office revealed scenes of destruction. Unlike the first, bodies soon became apparent in many of the offices. Some were mauled horribly. One particular body had been stuffed into the file cabinet in its office. Another officer was torn in half, as if by something with large claws.</p><p></p><p>Every scene of carnage sickened the party a little bit more. Reluctantly, though, they forced themselves to look through every room, to make sure they left nothing useful behind. In one of the rooms, where it appeared the Deputy-Warder how worked, the party found the Deputy-Warden’s keycard.</p><p></p><p>Heading back to the locked door, Alahandra managed to gain entrance using the newly acquired keycard. Inside the room sat wall to wall monitors, some covered in static, some flashing the message </p><p></p><p>“Network Lockdown Enacted.”</p><p></p><p>Searching throughout the room, Milo quickly noticed noise coming from a small cabinet in the corner. Milo began trying to coax out whoever was in the cabinet, switching from language to language, as he drew no response. When he tried gnomish though, suddenly a voice replied. Slowly, Milo convinced the hiding gnome to reveal himself. </p><p></p><p>The small gnome proved to be a guard, who had hidden himself when the prisoners had stormed into the offices. After assuring the scared guard that they weren’t prisoners, the party escorted him back and got Arnie to let him back into the part of the prison still controlled by guards.</p><p></p><p>Milo and Syd again sat down and began attempting to unlock the system so that they could gain access. When Milo bumped against one of the buttons on the wall though, instead of unlocking the network, they got the message that they had unlocked the high security cells! Suddenly, the entire system went down and could not be rebooted by Syd or Milo. Sheepishly Milo grinned as the party stood to leave the small room.</p><p></p><p>Suddenly, Orendil realized what had been bothering him so much about this small stretch of hallway. Airflow was coming from beneath the wall!</p><p></p><p>Examining a small section of wall directly across from the network room, the group discovered a door disguised to look exactly as the rest of the wall. Once the door had been discovered the access port for the keycard was obvious. Alahandra began trying to open the door using the Deputy-Warden’s keycard when suddenly there was a snapping sound. The keycard had broken within the lock! Today was not the party’s lucky day. </p><p></p><p>Grimacing, the party gave up on the hidden door and went back to the office corridor. Passing the already explored offices, the party went through the entry room and entered the Warden’s office. The destruction here was as bad as everywhere else. In some cases it was worse, as it was obvious that several of the burns in the walls were obviously put there on purpose. Syd found a guard’s uniform in the closet. A hole had been burned through where the heart would have been had there been someone in it, but a pack of spearmint gum stuck out of the breast pocket, unsigned.</p><p></p><p>Milo, meanwhile, found a datapad the Warden had been working on. In the riot, however, it had become heavily damaged. Salvaging some of the other parts in the room though, Milo managed to gain a marginal amount of operation. The datapad seems to contain some kind of half-finished report, but it makes little sense to Milo, or anyone else within the party. </p><p></p><p>Most important, though, is the small keycard found behind the Warden’s desk. Deciding nothing else was to be found in the office, the party walked back to the secret door. They would get through that door, no matter what.</p><p></p><p>Alahandra attempted to open the door again, but she could not with a broken bit of keycard still in the lock. She almost was able to get it out, but her arms were not skinny enough. Syd moved Alahandra out of the way as he got an idea. Taking a small bit of metal from the floor, he attached a chewed piece of gum to the tip and slowly extracted the broken bit of keycard. </p><p></p><p>Once the lock was clear, Alahandra was quickly able to open up the door. Beyond lay exactly what the party had hoped. The weapons cache!</p><p></p><p>Behind the concealed door lay several racks full of taser pistols and rifles. Additional guard vests filled another rack. But the rack that really caught the party’s eye was the one that held several blaster pistols. Rapidly, the party helped themselves to the blaster pistols, some taking two, in addition to many power cells for them. </p><p></p><p>Properly armed, now the party was ready to challenge the troll again. </p><p></p><p>Moving back to the door, the party buzzed Arnie and, after explaining that they had simply found the blaster pistols and that no, he could not have one, the party again approached the elevator. </p><p></p><p>Looking in though, the party saw a figure coming down. Backing up they drew weapons and awaited the approaching prisoner. As she stepped out of the elevator shaft, however, the party was struck by the sheer hideousness of the creature confronting them. They had found the sea hag. Xerxan visibly withered at the sight of her, and Alahandra simply fell to the ground, too weak to fly. Milo fired a warning shot, then shouted out</p><p></p><p>“Hold right there!”</p><p></p><p>The hag stopped and gave no sign of attacking the party, perhaps because of the large number of firearms currently leveled at her. </p><p></p><p>“We have no problem with you. If you walk out that door and take a left, you can leave the prison. Just promise not to harm any guards.”</p><p></p><p>“You will just let me out?” hissed the hag. </p><p></p><p>“If you promise to not hurt the guards.”</p><p></p><p>“Yeah, they just have taser pistols. Those are pretty useless,” someone in the party quipped.</p><p></p><p>The hag seemed to consider a moment before fixing Milo with a particularly powerful stare. Milo felt his insides quiver at her stare, but held resolute.</p><p></p><p>“Very well halfling. I will not harm your guard.”</p><p></p><p>And with that, the sea hag strolled out. Scooping up Alahandra, Syd deposited the immobile fairy into his pocket, since she still found herself unable to move. Moving into the elevator shaft, the party again noticed more figures climbing down. This time it was a pair, a female elf and a male half-orc.</p><p></p><p>The same situation occurred, with them being told to stop at gunpoint. They were offered freedom, if they would not harm the guards and they both happily agreed. </p><p></p><p>It seemed that in addition to the high security cells, any cells still closed had opened as more and more prisoners climbed down the elevator shaft’s ladder. They all were presented the same option, and everyone accepted.</p><p></p><p>Finally, as the ladder was finally clear, the party entered and prepared to climb up. </p><p></p><p>As Syd set his foot on the first rung, Arnie ran by the outside door, screaming about monsters. At least he lived Syd thought.</p><p></p><p>Climbing back upstairs, the party found no sign of the nurse or the half-orc they had left her with earlier that day. Whatever had become of them, it had not been the troll, because the outer door still looked secure. Walking down the small corridor lined with medical supplies, Syd grinned slightly as he finally got an opportunity to use his spells. Analyzing what he had memorized for the day, already he began to plan out what he would cast. </p><p></p><p>The troll wouldn’t know what was coming …</p></blockquote><p></p>
[QUOTE="Caliber, post: 172411, member: 1310"] Session2b Inside the office, the desk was overturned and papers were strewn about. The entire room looked as if someone, or something, had simply flown into a rage and attempted to destroy everything they could. Performing a quick search of the room, Milo managed to find a small datapad that seemed to be some prisoner lists. Searching through he noticed several things within the prisoner rosters. The most interesting information revealed, however, was the list of prisoners in maximum-security cells. A troll was one of the first entries that caught Milo’s eye. Obviously, the party’s friend on the rooftop had been one of the maximum-security prisoners. Other than the troll though, the maximum-security cells contained: two driders, a minotaur, a halfling female, a sea hag, and, most frightening of all, a storm giant! Realizing that they may be in more trouble than they had realized, the party grimly entered into the main hallway between the offices. Deciding to start at the end of the hallway, they walked past several offices and approached the last door in the building. The party attempts to open the door, but quickly they see that it is obviously locked. Alahandra suddenly flies forward and begins toying with the lock. A few moments later the door suddenly opens and the party stares, open-mouthed at the little fairy. Maybe they were lucky they had taken her along after all … Inside the small cramped room the door had revealed, the party found an obvious communication terminal. The same message they had heard from the back of the prison transport crackled over and over as it was broadcast out by the automated system. The message brought up the question of what the party should do if help arrived before the small group could escape. The prison roster had shown that the prison had been expecting the party before the riot. The basics of the group, their race and gender mostly, were marked down as incoming. How hard would it be to match that profile to the group? Syd and Milo sat down and began trying to rework the message. Finally, once access had been gained and the old message deleted, Syd recorded a new message, signaling an all clear. Setting the communication system to loop the message over and over, the party left, approaching the door directly adjacent. Again this door was locked. Alahandra tried her skill with this door as well, but without a keycard she found herself unable to get in. Deciding to leave this door for now and explore the other offices, the party again entered the small corridor running between the offices. Office after office revealed scenes of destruction. Unlike the first, bodies soon became apparent in many of the offices. Some were mauled horribly. One particular body had been stuffed into the file cabinet in its office. Another officer was torn in half, as if by something with large claws. Every scene of carnage sickened the party a little bit more. Reluctantly, though, they forced themselves to look through every room, to make sure they left nothing useful behind. In one of the rooms, where it appeared the Deputy-Warder how worked, the party found the Deputy-Warden’s keycard. Heading back to the locked door, Alahandra managed to gain entrance using the newly acquired keycard. Inside the room sat wall to wall monitors, some covered in static, some flashing the message “Network Lockdown Enacted.” Searching throughout the room, Milo quickly noticed noise coming from a small cabinet in the corner. Milo began trying to coax out whoever was in the cabinet, switching from language to language, as he drew no response. When he tried gnomish though, suddenly a voice replied. Slowly, Milo convinced the hiding gnome to reveal himself. The small gnome proved to be a guard, who had hidden himself when the prisoners had stormed into the offices. After assuring the scared guard that they weren’t prisoners, the party escorted him back and got Arnie to let him back into the part of the prison still controlled by guards. Milo and Syd again sat down and began attempting to unlock the system so that they could gain access. When Milo bumped against one of the buttons on the wall though, instead of unlocking the network, they got the message that they had unlocked the high security cells! Suddenly, the entire system went down and could not be rebooted by Syd or Milo. Sheepishly Milo grinned as the party stood to leave the small room. Suddenly, Orendil realized what had been bothering him so much about this small stretch of hallway. Airflow was coming from beneath the wall! Examining a small section of wall directly across from the network room, the group discovered a door disguised to look exactly as the rest of the wall. Once the door had been discovered the access port for the keycard was obvious. Alahandra began trying to open the door using the Deputy-Warden’s keycard when suddenly there was a snapping sound. The keycard had broken within the lock! Today was not the party’s lucky day. Grimacing, the party gave up on the hidden door and went back to the office corridor. Passing the already explored offices, the party went through the entry room and entered the Warden’s office. The destruction here was as bad as everywhere else. In some cases it was worse, as it was obvious that several of the burns in the walls were obviously put there on purpose. Syd found a guard’s uniform in the closet. A hole had been burned through where the heart would have been had there been someone in it, but a pack of spearmint gum stuck out of the breast pocket, unsigned. Milo, meanwhile, found a datapad the Warden had been working on. In the riot, however, it had become heavily damaged. Salvaging some of the other parts in the room though, Milo managed to gain a marginal amount of operation. The datapad seems to contain some kind of half-finished report, but it makes little sense to Milo, or anyone else within the party. Most important, though, is the small keycard found behind the Warden’s desk. Deciding nothing else was to be found in the office, the party walked back to the secret door. They would get through that door, no matter what. Alahandra attempted to open the door again, but she could not with a broken bit of keycard still in the lock. She almost was able to get it out, but her arms were not skinny enough. Syd moved Alahandra out of the way as he got an idea. Taking a small bit of metal from the floor, he attached a chewed piece of gum to the tip and slowly extracted the broken bit of keycard. Once the lock was clear, Alahandra was quickly able to open up the door. Beyond lay exactly what the party had hoped. The weapons cache! Behind the concealed door lay several racks full of taser pistols and rifles. Additional guard vests filled another rack. But the rack that really caught the party’s eye was the one that held several blaster pistols. Rapidly, the party helped themselves to the blaster pistols, some taking two, in addition to many power cells for them. Properly armed, now the party was ready to challenge the troll again. Moving back to the door, the party buzzed Arnie and, after explaining that they had simply found the blaster pistols and that no, he could not have one, the party again approached the elevator. Looking in though, the party saw a figure coming down. Backing up they drew weapons and awaited the approaching prisoner. As she stepped out of the elevator shaft, however, the party was struck by the sheer hideousness of the creature confronting them. They had found the sea hag. Xerxan visibly withered at the sight of her, and Alahandra simply fell to the ground, too weak to fly. Milo fired a warning shot, then shouted out “Hold right there!” The hag stopped and gave no sign of attacking the party, perhaps because of the large number of firearms currently leveled at her. “We have no problem with you. If you walk out that door and take a left, you can leave the prison. Just promise not to harm any guards.” “You will just let me out?” hissed the hag. “If you promise to not hurt the guards.” “Yeah, they just have taser pistols. Those are pretty useless,” someone in the party quipped. The hag seemed to consider a moment before fixing Milo with a particularly powerful stare. Milo felt his insides quiver at her stare, but held resolute. “Very well halfling. I will not harm your guard.” And with that, the sea hag strolled out. Scooping up Alahandra, Syd deposited the immobile fairy into his pocket, since she still found herself unable to move. Moving into the elevator shaft, the party again noticed more figures climbing down. This time it was a pair, a female elf and a male half-orc. The same situation occurred, with them being told to stop at gunpoint. They were offered freedom, if they would not harm the guards and they both happily agreed. It seemed that in addition to the high security cells, any cells still closed had opened as more and more prisoners climbed down the elevator shaft’s ladder. They all were presented the same option, and everyone accepted. Finally, as the ladder was finally clear, the party entered and prepared to climb up. As Syd set his foot on the first rung, Arnie ran by the outside door, screaming about monsters. At least he lived Syd thought. Climbing back upstairs, the party found no sign of the nurse or the half-orc they had left her with earlier that day. Whatever had become of them, it had not been the troll, because the outer door still looked secure. Walking down the small corridor lined with medical supplies, Syd grinned slightly as he finally got an opportunity to use his spells. Analyzing what he had memorized for the day, already he began to plan out what he would cast. The troll wouldn’t know what was coming … [/QUOTE]
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