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Calibrating Difficulty Benchmarks to player expectations
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<blockquote data-quote="TheHirumaChico" data-source="post: 9140977" data-attributes="member: 7022501"><p>Thanks for the feedback lichmaster! I would note that in my haste to post this thread yesterday I made a few errors which I have just corrected above, the primary error being that I misremembered the character's stats and how he got to 5d6.</p><p></p><p>I like your suggestion of trying to make the player more aware of his character's strengths and weaknesses. I think I have some ideas and examples for this:</p><ol> <li data-xf-list-type="ol">The suggested stats for a Civilian in Appendix B of the NOW Core Rulebook (p. 206) has 4 LOG (2d6) and a computers skill rank of 1 (1d6), so the Civilian has 3d6 for Computer skill checks, while this PC has 5d6. The difference is somewhat significant in that 3d6 only succeed vs. a Difficult 17 benchmark 2% of the time, while the 5d6 succeeds 61% of the time. But that means 5d6 fails 39% of the time vs. a Difficult 17 benchmark.</li> <li data-xf-list-type="ol">If we take the example in the book of picking a lock having a suggested Difficult 16 benchmark (I'm presuming an average lock?), then if the character is an average human with 2d6 AGI and also a slightly non-average human with an actual 1 Rank in Thievery (1d6), for a total of 3d6, that character is still only going succeed in picking a lock 5% of the time. That goes up to a 71% chance of success a total of 5d6. If I lock myself out of my house and I call a locksmith service and they say they only have a 71% chance of solving my problem, I think I'd continue my web search and find another locksmith to call. I'm not expecting a 100% perfection guarantee, but I would expect someone who calls themselves a locksmith and advertises this as their profession would not fail nearly 30% of the time.</li> </ol><p>I would also note that you are 100% correct that a table of dice probabilities vs. benchmarks is a useful tool, and so I would point you to <a href="https://www.enworld.org/threads/probabilities-of-success.672420/" target="_blank">this post entitled "WOIN Probabilities (inclusive of triple 6s auto success)"</a>, where user Cat In The Hat has already been kind enough to provide us with one! That's where I have been getting all these probability numbers for this thread. Thanks again for the input, it is very helpful!</p></blockquote><p></p>
[QUOTE="TheHirumaChico, post: 9140977, member: 7022501"] Thanks for the feedback lichmaster! I would note that in my haste to post this thread yesterday I made a few errors which I have just corrected above, the primary error being that I misremembered the character's stats and how he got to 5d6. I like your suggestion of trying to make the player more aware of his character's strengths and weaknesses. I think I have some ideas and examples for this: [LIST=1] [*]The suggested stats for a Civilian in Appendix B of the NOW Core Rulebook (p. 206) has 4 LOG (2d6) and a computers skill rank of 1 (1d6), so the Civilian has 3d6 for Computer skill checks, while this PC has 5d6. The difference is somewhat significant in that 3d6 only succeed vs. a Difficult 17 benchmark 2% of the time, while the 5d6 succeeds 61% of the time. But that means 5d6 fails 39% of the time vs. a Difficult 17 benchmark. [*]If we take the example in the book of picking a lock having a suggested Difficult 16 benchmark (I'm presuming an average lock?), then if the character is an average human with 2d6 AGI and also a slightly non-average human with an actual 1 Rank in Thievery (1d6), for a total of 3d6, that character is still only going succeed in picking a lock 5% of the time. That goes up to a 71% chance of success a total of 5d6. If I lock myself out of my house and I call a locksmith service and they say they only have a 71% chance of solving my problem, I think I'd continue my web search and find another locksmith to call. I'm not expecting a 100% perfection guarantee, but I would expect someone who calls themselves a locksmith and advertises this as their profession would not fail nearly 30% of the time. [/LIST] I would also note that you are 100% correct that a table of dice probabilities vs. benchmarks is a useful tool, and so I would point you to [URL='https://www.enworld.org/threads/probabilities-of-success.672420/']this post entitled "WOIN Probabilities (inclusive of triple 6s auto success)"[/URL], where user Cat In The Hat has already been kind enough to provide us with one! That's where I have been getting all these probability numbers for this thread. Thanks again for the input, it is very helpful! [/QUOTE]
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