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General Tabletop Discussion
*Dungeons & Dragons
Calibration of single character skill checks
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<blockquote data-quote="Swarmkeeper" data-source="post: 8426118" data-attributes="member: 6921763"><p>Correct, assuming they're both using Thieves' Tools. If someone tried to pick the lock with some makeshift tools, then I'd require a higher DC.</p><p></p><p></p><p>It seems you have shifted from tying the DC strictly to the obstacle and moved it to the task - so we are in agreement there.</p><p></p><p>However, there are certain (possibly edge) cases where the DC for a given task <em>could</em> vary between actors. In the 15' pit example, for instance, someone with STR 16 with enough running space could jump over it, no problem. If a DM were so inclined, they might allow PCs with 15 or lower STR to try, but insist they must make a STR (possibly with Athletics) ability check to make the extra effort to get over - and face some meaningful consequence for failure. A DM might rule that, since a STR 14 character could jump 14' - just 1' short - the PC only needs to beat a DC 5 to make it cleanly. Whereas a STR 10 character would need a more exceptional effort to make up that extra 5+' - and so their STR ability check would be against a DC 10 or 15.</p><p></p><p>Still, even as I type, something feels a bit off about this to me because, in general, I do believe the same approach should have the same DC. Can you (or someone else) convince me I have this wrong?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8426118, member: 6921763"] Correct, assuming they're both using Thieves' Tools. If someone tried to pick the lock with some makeshift tools, then I'd require a higher DC. It seems you have shifted from tying the DC strictly to the obstacle and moved it to the task - so we are in agreement there. However, there are certain (possibly edge) cases where the DC for a given task [I]could[/I] vary between actors. In the 15' pit example, for instance, someone with STR 16 with enough running space could jump over it, no problem. If a DM were so inclined, they might allow PCs with 15 or lower STR to try, but insist they must make a STR (possibly with Athletics) ability check to make the extra effort to get over - and face some meaningful consequence for failure. A DM might rule that, since a STR 14 character could jump 14' - just 1' short - the PC only needs to beat a DC 5 to make it cleanly. Whereas a STR 10 character would need a more exceptional effort to make up that extra 5+' - and so their STR ability check would be against a DC 10 or 15. Still, even as I type, something feels a bit off about this to me because, in general, I do believe the same approach should have the same DC. Can you (or someone else) convince me I have this wrong? [/QUOTE]
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