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General Tabletop Discussion
*Dungeons & Dragons
Calibration of single character skill checks
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<blockquote data-quote="Swarmkeeper" data-source="post: 8426534" data-attributes="member: 6921763"><p>Agreed on all of this. The approach (pick the lock) in the Thieves' Tools vs makeshift picks example really hasn't changed. But my mind has - thanks!</p><p></p><p></p><p>Ah, a misinterpretation of your position on my part then. Sorry. But maybe useful for those following along? In any case, cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I didn't pick up on those clues. Can you point them out?</p><p></p><p></p><p>This is covered under the rules for Contests (PHB p174). I would simplify it by making it a straight up Strength opposed roll, with Athletics proficiency applying if a PC has it. Cecil still jumps further and less maths. Win-win!</p><p></p><p></p><p>I would argue #2 is covered well enough by Contests. The ultimate measure or result being narratively assigned without having to fiddle with extra math. That's the 5e "easy" way.</p><p></p><p>Number 3 can be thought of another way. The PC is trying to sneak past the guards, but one of them notices. The PC <em>really</em> needed to beat a 13 to make it unnoticed. So they failed. However, there's some additional nuance here where, if the guards leap into action to start combat, Guard A would be surprised while Guard B would not.</p><p></p><p></p><p>LOL. Thinking sometimes gets me in trouble. Do or do not. Right?</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8426534, member: 6921763"] Agreed on all of this. The approach (pick the lock) in the Thieves' Tools vs makeshift picks example really hasn't changed. But my mind has - thanks! Ah, a misinterpretation of your position on my part then. Sorry. But maybe useful for those following along? In any case, cool. :) I didn't pick up on those clues. Can you point them out? This is covered under the rules for Contests (PHB p174). I would simplify it by making it a straight up Strength opposed roll, with Athletics proficiency applying if a PC has it. Cecil still jumps further and less maths. Win-win! I would argue #2 is covered well enough by Contests. The ultimate measure or result being narratively assigned without having to fiddle with extra math. That's the 5e "easy" way. Number 3 can be thought of another way. The PC is trying to sneak past the guards, but one of them notices. The PC [I]really[/I] needed to beat a 13 to make it unnoticed. So they failed. However, there's some additional nuance here where, if the guards leap into action to start combat, Guard A would be surprised while Guard B would not. LOL. Thinking sometimes gets me in trouble. Do or do not. Right? [/QUOTE]
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