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General Tabletop Discussion
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Calibration of single character skill checks
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<blockquote data-quote="clearstream" data-source="post: 8426561" data-attributes="member: 71699"><p>I may need to a follow up post (am at work, sadly.) The baseline is strength in feet (spelled out under special kinds of movement in the adventuring section of the PHB. In the section on ability checks, it then describes that Strength (Athletics) can be used to jump further than your 'normal distance'. Seeing as normal distance is strength in feet, that must mean further than strength in feet. But how much by?</p><p></p><p>I found an example <em>somewhere</em> in official material that gives a formula in the context of a jump with/without a standing start. From memory, I think it frames it as increasing the DC by 2 for each foot it is over your basic distance with, and by 4 without. I'd like to find the reference again and confirm that though.</p><p></p><p></p><p>Remember that in my example, we need to know how much by, because that impacts on the pay outs. How many feet did Cecil win by?</p><p></p><p>So the question (to my mind) isn't what we rolled. In the example, that is intended to be Strength (Athletics) as you have it, albeit remembering that for a jump, we should retain that the contestants jump at least their Strength in feet. So that if Cecil were Strength 7, and Algernon Strength 17, that should matter more than the swing in modifiers alone might suggest.</p><p></p><p></p><p>In the guidance on stealth, the player rolls before encountering any guards. They get a 12. Did they succeed?</p><p></p><p>That's why I dub it a standing result. I believe it is sufficiently distinct from making a check to perform a single concrete task. Passive perception is similar. Say mine is 11. Did I succeed?</p><p></p><p></p><p>It's honestly pleasant to be able to chew over possible interpretations without umbrage.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8426561, member: 71699"] I may need to a follow up post (am at work, sadly.) The baseline is strength in feet (spelled out under special kinds of movement in the adventuring section of the PHB. In the section on ability checks, it then describes that Strength (Athletics) can be used to jump further than your 'normal distance'. Seeing as normal distance is strength in feet, that must mean further than strength in feet. But how much by? I found an example [I]somewhere[/I] in official material that gives a formula in the context of a jump with/without a standing start. From memory, I think it frames it as increasing the DC by 2 for each foot it is over your basic distance with, and by 4 without. I'd like to find the reference again and confirm that though. Remember that in my example, we need to know how much by, because that impacts on the pay outs. How many feet did Cecil win by? So the question (to my mind) isn't what we rolled. In the example, that is intended to be Strength (Athletics) as you have it, albeit remembering that for a jump, we should retain that the contestants jump at least their Strength in feet. So that if Cecil were Strength 7, and Algernon Strength 17, that should matter more than the swing in modifiers alone might suggest. In the guidance on stealth, the player rolls before encountering any guards. They get a 12. Did they succeed? That's why I dub it a standing result. I believe it is sufficiently distinct from making a check to perform a single concrete task. Passive perception is similar. Say mine is 11. Did I succeed? It's honestly pleasant to be able to chew over possible interpretations without umbrage. [/QUOTE]
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