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General Tabletop Discussion
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Calibration of single character skill checks
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<blockquote data-quote="clearstream" data-source="post: 8427655" data-attributes="member: 71699"><p>To clarify, I am not saying that the words '<em>stealth rides</em>' appear in RAW. I am using them to describe what is mandated by RAW.</p><p></p><p></p><p>Let's detail a possible combat situation further -</p><ol> <li data-xf-list-type="ol">Round 1, in their turn a wood elf takes the Hide action, rolling as explicitly stated in RAW</li> <li data-xf-list-type="ol">Round 2, they stay hidden (other stuff happens) while moving through cover to a new location (sneaking around). Per RAW they don't need to take a new Hide action to do this</li> <li data-xf-list-type="ol">Rounds 3-4, they stay hidden, continuing to sneak</li> <li data-xf-list-type="ol">Round 5, an observer has an opportunity to (passively) spot them - their round 1 roll is the roll compared with that observer's perception</li> </ol><p>To see how that is applicable outside of combat - say when sneaking in an exploration scene - look at the RAW on <strong>PHB177</strong> that reads -</p><p></p><p></p><p>Let's separate out our concerns here: I'm not wedded to the words "<em>stealth rides</em>". However, the RAW mandates that your one stealth check continues to be used on an ongoing basis until you are discovered or you stop hiding. A view that is supported by what JC says is the intention of the designers. That one check could ride for hours, in principle, and it isn't automatically broken by moving or "sneaking".</p><p></p><p>So what do you think?</p></blockquote><p></p>
[QUOTE="clearstream, post: 8427655, member: 71699"] To clarify, I am not saying that the words '[I]stealth rides[/I]' appear in RAW. I am using them to describe what is mandated by RAW. Let's detail a possible combat situation further - [LIST=1] [*]Round 1, in their turn a wood elf takes the Hide action, rolling as explicitly stated in RAW [*]Round 2, they stay hidden (other stuff happens) while moving through cover to a new location (sneaking around). Per RAW they don't need to take a new Hide action to do this [*]Rounds 3-4, they stay hidden, continuing to sneak [*]Round 5, an observer has an opportunity to (passively) spot them - their round 1 roll is the roll compared with that observer's perception [/LIST] To see how that is applicable outside of combat - say when sneaking in an exploration scene - look at the RAW on [B]PHB177[/B] that reads - Let's separate out our concerns here: I'm not wedded to the words "[I]stealth rides[/I]". However, the RAW mandates that your one stealth check continues to be used on an ongoing basis until you are discovered or you stop hiding. A view that is supported by what JC says is the intention of the designers. That one check could ride for hours, in principle, and it isn't automatically broken by moving or "sneaking". So what do you think? [/QUOTE]
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