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General Tabletop Discussion
*Dungeons & Dragons
Calibration of single character skill checks
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<blockquote data-quote="Swarmkeeper" data-source="post: 8427765" data-attributes="member: 6921763"><p>Understood. You feel it is implicit.</p><p></p><p></p><p>I mean, sure. Sneaking around a white room with adequate cover, this works to explain how a Dex(Stealth) roll "rides". I wonder if any player ever has decided to stay hidden in combat for 4+ rounds without taking any other action to "break" the Hide AND/OR without any enemy trying to sniff them out AND/OR without suffering the wrath of the other players at the table for not contributing to the combat in a meaningful way.</p><p></p><p></p><p></p><p></p><p>Hmm... I actually think you are right in your interpretation.</p><p></p><p>Of course, "in principle" does not mean "in practice", which is where I think I've been getting hung up. If a player declares their PC will continue to Hide after assessing the environment, the DM needs to adjudicate accordingly - enemies could start actively searching, the terrain could change from one area to the next increasing the chance of making noise, cover could be compromised, etc. "Stealth rides", IMO, really means that the player doesn't have to roll again to maintain their hidden state as long as no other conditions in the environment have changed that threaten that state.</p><p></p><p>I also think that JC's "stealth rides" is a potentially misleading way to shorthand it - possibly leading players to think of Stealth as some sort of always-on buff leading to disappointment when a new roll is required for reasons.</p><p></p><p>Now I'm trying to figure out a way to bring this back around to the spirit of the thread... which is not really about opposed checks... so maybe we've wandered off the track a bit. But thanks for the discussion - it was... revealing (sorry, that's the best I could do with a Hide reference...)</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8427765, member: 6921763"] Understood. You feel it is implicit. I mean, sure. Sneaking around a white room with adequate cover, this works to explain how a Dex(Stealth) roll "rides". I wonder if any player ever has decided to stay hidden in combat for 4+ rounds without taking any other action to "break" the Hide AND/OR without any enemy trying to sniff them out AND/OR without suffering the wrath of the other players at the table for not contributing to the combat in a meaningful way. Hmm... I actually think you are right in your interpretation. Of course, "in principle" does not mean "in practice", which is where I think I've been getting hung up. If a player declares their PC will continue to Hide after assessing the environment, the DM needs to adjudicate accordingly - enemies could start actively searching, the terrain could change from one area to the next increasing the chance of making noise, cover could be compromised, etc. "Stealth rides", IMO, really means that the player doesn't have to roll again to maintain their hidden state as long as no other conditions in the environment have changed that threaten that state. I also think that JC's "stealth rides" is a potentially misleading way to shorthand it - possibly leading players to think of Stealth as some sort of always-on buff leading to disappointment when a new roll is required for reasons. Now I'm trying to figure out a way to bring this back around to the spirit of the thread... which is not really about opposed checks... so maybe we've wandered off the track a bit. But thanks for the discussion - it was... revealing (sorry, that's the best I could do with a Hide reference...) [/QUOTE]
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